Highly evolved engine based on id Software technology, available under dual license (GPL, proprietary licensing for commercial use available).
This weekend we had our first trailer reveal for Episode 2 on Realms Deep 2023 digital showcase. But we've also pushed a major update to the first episode...
It's done, we've reached the first episode release. The Grindhouse of Todelmer is the first of three episodes of 9 maps each. Filled with deadly enemies...
In anticipation of the DOOMBRINGER Americas Cup #1, Reki has overhauled the client prediction side of the netcode, as well as added some tweaks on the...
We made a quick and dirty trailer showing off some of the game play testing in the penultimate episode 1 map E1M7.
Reviewing what has been going on with the development of Doombringer during the last few months. Doombringer is coming out very soon.
Today Doombringer was featured on 3Drealms event Realms Deep 2020. We chose this moment to reveal our first trailer for the game.
After a lot of hard work, we are in a place where we think we can with confidence show off the impending Single player version of DOOMBRINGER.
Doombringer had it's first Youtube stream where we showed off the in game progress that has been done during the past year of development.
Aside from a few screenshots here and there on Twitter, this year has been rather quiet from Doombringer's development information. There were a slight...
Last weekend Doombringer EU cup #2 was played out and there were a lot of really close games. A lot of gratitude towards anyone and everyone who came...
This update brings us closer to making single player maps with basic monsters in the game and rudimentary support for Q1 and Q3 maps.
Todays topic: using print code to hunt down bugs and logic faults.
The Team is here, a year later, to again wish you a Merry Christmas, and bestow an early Christmas present: After years of constant, grinding, development...
News and update about the new things that we are doing in the game,some exterior work,and some great and cool features.
Big update with great news about the game and the new things that happen in this update time.
This is the oficial introduction to A Dark Place, a survival horror adventure game from CatGazing Studios, powered by the DarkPlaces Engine in all his...
Well penned article by James Long details much about the quest for better Quake C!
The ChaosEsque team has been working this last week to bring you more building options (domes, more furniture, more stone types, etc) as-well as a new...
Youtube Channel showing videos I have made just for Quake
Greetings again from the ChaosEsque Team, in time for the beginning of the holiday season! It has been awhile since the last announcement, but in that...
You have a problem? I got a bomb! I think they said it was called a Dynamite!
Greetings fellow gamers. Much has changed since the last news was posted. ChaosEsque Anthology has now reached Release 43. There have been new weapons...
Hello everyone, here are a few tracks for the OST of Melatonin Man and an early gameplay video showing off a few weapons/animations. Enjoy
Just like walking in the park... filled with monsters with big teeth and sharp blades. Uh-oh!
Turning the tables and showing gameplay with the first enemy called a Nailer.
Replace the default quake-c frame macro with this slick piece of code.
On the 2nd flight there are others... gets kinda crowded... uhh... Hey, flight control, what's going on?!
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