HaxePunk is an open source framework, ported from FlashPunk, and designed to let you build your game on any platform. It provides the tools to quickly prototype ideas and the performance to make them great.
HaxePunk uses OpenFL and Haxe. OpenFL provides a cross-platform Flash based API. Haxe is a strictly typed programming language that saves development time but still compiles high performance executables.
Each target is tuned for the best performance. Flash uses blitted rendering exactly like FlashPunk. Native targets, mobile and desktop, draw hardware accelerated tiles using OpenGL.
HaxePunk is packed with features. Pick and choose what is useful for your game.
HaxePunk runs on multiple platforms without the need to rewrite your entire code base.
First used by Aground to add cross-platform mod support in-game, the mod.io team has open sourced the SDK Haxe Wrapper created for the project. Available on Github, it simplifies mod.io integration on game engines such as OpenFL, Kha or awe6. It wraps the mod.io SDK available on Gihub. The mod.io's getting started guide is a good place to start if you are completely new to mod.io and it's API.
Whether your game is built in Unity, C++, Haxe or anything else, you can use the open mod.io API to support mods. The steps to get started are:
Once this is done, you can call all the static functions under the ModioWrapperclass. See the Main.hx example for details and the wiki for the list of implemented functions so far.
Any questions? Please ask here or on Discord.
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