A real-time strategy game where you design airships and then fight with them. The aim is to have pretty chaotic explodey fights and interesting ship design choices.
I am happy to announce the upcoming DLC for Airships: In Heroes & Villains, you can recruit ship captains and city governors to your cause.
The diplomacy update will come out in August 2022. It's tentatively called "Airships: Conquer Together".
Diplomacy in most strategy games is kind of... meh. Here's how I hope to do better.
Rundown of a weird and stupid bug I found and fixed in the game's combat AI.
After five years of dev, my steampunk shipbuilding RTS has launched.
Work on multiplayer strategic conquest continues, fixing desync issues and working on setup and resume GUI.
I’m embarking on an attempt to make multiplayer strategic conquest work in Airships. Let's see what happens!
v9.6 adds a new feature: combat replays. All fights you participate in are automatically recorded. You can play them back, analyzing them, or just glorying...
The Airships: Conquer The Skies Troop String Reference Guide.
A seasonally appropriate release with new monsters. Plus, a diverting quiz: Which Monster Are You?
Airships currently struggles with hundreds of boarding troops moving at once - but soon, it will not.
In Airships 9.1, I've improved the search system, allowing you to get the exact module you want with very few keystrokes.
The HMS Sojourner was an experimental airship from some years back. A huge Suspendium crystal had been found in a deep mine, and the kingdom’s best...
Ships beyond a certain length did not reload their guns - but why? A tale of logging and weird bugs.
This is an in-depth tutorial for newcomers to modding Airships. We are going to make a simple mod that adds a new kind of enemy to spawn in strategic...
The next major release of Airships is done! Headline features include monsters like dragons and giant spiders, new music, and player-created combat scenarios...
One of the new features coming in Airships dev 9 is the ability for empires to join into alliances if they're feeling threatened. But what coat of arms...
Giant spiders, pirates, mad scientists, dragons. Monsters are nesting out in the hills and forests and swamps.
The Airships: Conquer The Skies Module String Reference Guide.
Each torpedo is almost a tiny airship by itself, with a steam-driven propeller and a Suspendium chamber. And on impact, its explosive payload is so great...
How Don't Starve changed during development, why I stopped playing FTL, and why Airships has no precise targeting.
I am now making headway on dev 9 and its menagerie of monsters. I present to you the Aerial Kraken.
If you want to mod the game, it helps to know how to make good-looking graphics for it. Here's the details on the lighting system and colour scheme that...
The details of programming tentacle movements for aerial monsters, with interactive examples.
Major new features are data-driven modding and Steam workshop integration, as well as new modules and conveniences like selection groups and auto-landscaping...
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