'Mine asteroids, refine and trade their ore, buy upgrades for your ship, hunt pirates in the procedural star systems and you’ll have only scratched the surface of this wonderful game and maybe gained a couple of levels.
Dozens of missions, jump gates, further systems, the discovery of lucrative trade routes, bits of plot and much more lie ahead. Provided you wisely buy new modules, engage in rudimentary crafting, train yourself in the laboratory and, should you make enough money, purchase a bigger, more powerful ship, that is. Oh, and knowing when to switch off the auto-pilot and manually handling the most taxing of the battles.
Add in a universe that feels alive and filled with things to do, an excellent atmosphere and you’ve got a beautiful game you can lose yourself in and construct your very own myth. Maybe even survive long enough to buy your freedom from the Corporate Federation and stop breaking rocks in outer space.'
Reviewed by: RockPaperShotgun.com - Rockpapershotgun.com
Well, I managed to get quite a bit done in this update. Of course I wanted to keep going, but with the holidays and family time... I figured I had better post what I have before I get overwhelmed with the festivities. Anyway, lots more on the the way, I suspect I should have another one ready to go around the same time next month.
Let me know if you guys have any issues or questions about the new stuff.
Here is what you will find with build 63:
Build 63
*Fixed alignment of buttons in REFINERY, CARGO, and HANGAR.
*Refining / Scrapping, Selling items in the refinery will generate a notification popup of results.
*Adjusted pop up box location in station.
*Adjusted Max systems allowed to 100.
*Fixed Tactical Command Ship bonuses.
*Fixed bug where buying a module, then refinining it would cause error.
*Buying and selling in the market will generate notifications.
*Station interiors are now somewhat randomly generated. (still going on this)
*Buying and Selling ships in the shipyard now generates notification reports.
*Buying and training skills at the university now generates notifications.
*Upgrading in the lab generates notifications.
*Leasing space in the hangar now generates notifications.
*Completing a job now generates a notification report.
*NPC ship no longer move when game is paused.
*Created new pilot face models, for a total of 16.
*Adjusted Engine flare brightness.
*Autowarp and Autodock options now saves.
*Added new skin design.
*Revamped Options menu, with new options and settings.
*Added new Sound and Music volume sliders and toggle buttons.
*Adjusted starting camera position on station load.
*Revamped targeting overlay graphics.
*Added back 7 unique asteroid models.
*Multiple graphics tweaks and enhancements.
*Engine fuel burn is now an option. Afterburners still require fuel.
*Added 2 new custom songs to the soundtrack.
*Revamped Warpgates, Stations and Asteroid models and textures.
Astrox has finally launched on the Steam store. If you are a fan of space exploration, mining, and combat, Head over to the Steam store and check it out.
Lots of new stuff is happening with Astrox. A new IndieDB page, Steam Greenlight, and new features are on the way.
Station UI improvements, and lots of generated mission progress.
Awesome Game! Keeps me entertained for hours! Gotta get that Imba ship!!
I've been playing the game on Kong and it's awesome. I bought the game through your website but it was only up to build 60a - how can I get an update to the latest build?
send me a message on desura, and i will give you a key for steam :)
Thanks for the response. Any change of getting an itch.io key instead? I bought through Desura to avoid Steam.
sure, ill update those 2moro night.
How do people who purchased Astrox through Desura get updates? You only provide links to a specific update (currently 60a I think)