Digitanks is a turn-based artillery game. Set up your base, build a fleet of tanks, and attack your enemies without mercy.
Campaign Update is out, Linux version is ready, Pay What You Want sale on the Digitanks website, Open-Source.
Introducing the 5 For $5 Indie Bundle. Buy games, not socks.
It's not our fault for taking so long, we were taken prisoner by radioactive monkeys.
The Artillery Update demo is now live! Artillery-based strategy gaming has never been so great. I know - I invented it.
Presenting the magnificant trailer for the Digitanks Artillery Update
A short video diary displaying some of the new features in Digitanks. Includes: New visual effects, gameplay expansions, and new weapons.
Your votes resulted in a camera-guided missile feature to be added to Digitanks, video within.
Digitanks made it to the Top 100 in the IndieDB Indie Of The Year contest! We couldn't do it without you, so in return I've decided to leave it up to...
Now that the dust of the release has settled, we're back to working on a new version of Digitanks. This is the most fun part of game development, where...
June through August Independent Games 2010 Releases.
A special Thanksgiving sale is available only to IndieDB members.
Top 5 Reasons You Should Vote For Digitanks - in ascending order.
Digitanks is released! Classic artillery game combined with a unique strategy experience. Free demo download is now available.
A new trailer for Digitanks has just been released.
To enter the Indie Game Challenge I needed to create a pitch video, so I decided to share that with you.
A case study on the visual design of the CPU headquarters structure in Digitals.
One of the first problems a game developer will run into when beginning a new game project is what engine to use. Naturally you want to use the engine...
Digitanks Wins A Richter Award At PAX! And other PAX stories.
A new screenshot of the new updates grid system, and an explanation on what I'm up to.
The base-building demo of Digitanks is now ready.
Two new screenshots showing off an artillery barrage
After extensive playtesting, progress is being made on balancing the gameplay, getting the demo ready for an imminent release.
How I apply my personal philosophy of "Simplify, Organize, Prioritize" to Digitanks development
This article details how my studies of historical tank warfare influenced some of my design decisions in the development of Digitanks.
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