Diary 5: New Maps
I’ve spent the last few days adding some new content and balancing out the combat system.
SPOILER WARNING: There are some spoilers for the 3rd map in this diary (screenshots of the map). If you don’t want to be spoiled skip this one.
New Content
Building levels in Endurances is actually quite easy. Although it looks like a 3rd person dungeon crawler it’s really just an old school 2D grid based map converted to 3D by my Dungeon Builder.
Maps start with a sketch (a really bad one, but it does the trick)
Then I create the map using a really old map builder.
(Click here to see a time lapse)
Next I take that 2D map and run it through my Dungeon Builder. This fabricates an entire dungeon from the 2D template
The last step is to add furnishings to the level. I do this in Unity. Furnishings don’t affect the gameplay at all, they just add details to the otherwise plane dungeon. Here is an early example from the Dwarven Lords throne room.
All in all, it takes about 2 hours to get a ruff level up and running. This is great as I’ll eventually make a level editor for players so players can easily create and share their own dungeons as well. It’s super easy.
Next Steps
Over the next few days I’ll be upgrading the combat a bit, and doing some balancing. As well as adding death mechanics into the game.
Oh… and I added iron gate doors.
Changes [0.11.11]
- Added level 2 - “Goblin Caves”
- Added level 3 - “Dwarven Fortress” (but no monsters yet…)
- Added iron bar doors
- Adjusted players light
- Fixed a bug with combat
- Modified the internals of the combat engine to allow for better debugging.
- Fixed various bugs.
Endurance can be found on a sites, mine, IndieDB, and itch.io.
Most of these I’ll just be updating for major releases, however the most up-to-date version can always be previewed from my website here