FreezeME Tries to resemble the platformers of the N64 era. There’s an apparent twist, however, as the player can freeze objects and enemies in time by taking a picture of them.
As mentioned yesterday FreezeME kickstarter went live today, please help us spread the Word!
freezeme kickstarter went live today
It´s been a lot since I posted something here, but I have plenty of juice news to share... ;)
big massive enormous update :)
New video and some pics of the latest developments on FreezeME!
august 2014 update
Quick video to show you the things I´ve been working on recently: new running animation, animation blending based on analog input, head-look-at controller...
freezeme - video update
Hello everybody :), Just got the alpha 0.31 out. You can download it here:)
freezeme - 3d platformer - alpha demo v 0.3.1
I'd like to show a video and some pictures with some of the updates I've been working on recently.
freezeme - 3d adventure platformer - update!
I have just uploaded a free alpha demo, in case you feel like playing some 3D action platforming :).
free alpha demo available for download
Guess what? I'm pleased to announce that FreezeME is now on Steam Greenlight.
[greenlight] freezeme on steam greenlight!
Video showing a few of the things that I've been working on last week. Soooo many and too lazy to list them :).
update 02/02
I have worked on so many things since the last update that I don’t even remember most of them :).
update 01/25
Description of the new camera features recently implemented.
camera system
There have been a few changes since my last update, the most noticeable one has been the redesign of R, including the mesh and animations.
update 03/12
I am currently travelling but before leaving I was working on the second level as well as updating the hub level. Below you can see some screenies showing...
update 10/11
I have recently switched the rendering path in Unity Forward Rendering to Deferred Lighting, but I’m still not fully convinced :( .
update 25/10
New video showing some recent footage (this time with music :)) along with some screenshots. Hope you like them!
update 14/10
Another week went by… working a lot but it doesn’t matter how much, it always feels that not much progress is done :( . Again, I’ve been working...
update 28/09
I've been working on many things, from the usual fixing bugs, to implementing new animations and shaders but mainly working on the gameplay logic of the...
update!
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