INT is a roguelike Sci-Fi RPG with a heavy focus on exploration, dungeon crawling, character customization and story, brought to you by indie enthusiasts. The focus is on the character’s journey through a war-torn world through randomized and pre-set levels with fast-paced combat against hordes of enemies. The player must accomplish quests like a traditional RPG, complete objectives, and meet crew members which will aid in survival. Throughout the game you can side and complete missions through criminal cartels, and the two major combatants, the UCE and ACP, of the Interstellar Civil War.
As mentioned in our last update we have been making good progress on building out the worlds in INT. You can see below the initial builds of the streets...
We wanted to showcase some of our world building progress that the team has put a lot of effort into creating. You can begin to see the team’s vision...
Going strong into the new year, the INT team is expanding and progress is trucking along at a steady pace. In today’s dev update we want to show off...
In today’s dev update we want to show off some of the progress that we’ve made for INT over the past month. We’re going to present a completed model...
Today we are releasing a general update devblog, bringing you new updates on INT’s development. This devblog will showcase a finished model of the J10...
Today we are excited to showcase the release of the first INT teaser! Our team has been making great efforts over the years to progress INT from an idea...
As we near the end of our Getting INT-Depth series we wanted to give you a taste of the various sounds you will encounter in the INT universe. We will...
The INT team is working hard and making great progress towards making INT a wonderful gaming experience. This week we are showcasing some updated weapon...
In this installment of Getting INT-Depth, we are putting the spotlight on our Animations team and their progress towards INT. Special thanks to Nigel...
This week we are taking a short break from our ongoing INT-Depth DevBlog series and instead are bringing you general updates including concept art, character...
In today’s installment of Getting INT-Depth, we are putting the spotlight on selected talented Artists working hard to transform INT from a Sci-Fi dream...
This week we are wanting to shed some light on the gameplay of the upcoming game INT. We sat down with a few of the developers for INT to get a more complete...
Getting INT-Depth is a dev blog series that takes a deeper look at the different aspects of the upcoming game INT, produced by Starboard Games. Every...
Happy new years! First update of 2018 from us here at INT, and we’re looking to start this year off strong highlighting some of the work our team has...
Plans for 2018, J10, Environment, & Icons! For the last update this year we take a look at the last of 2017 and prep for a big 2018.
Welcome back! The INT team has quite the update for everyone this week. This update is meant to close out the month of November and to begin the month...
Welcome back! The INT team has another major update in store for everyone as we begin the month of November. Please make sure you comment, like, and share...
Welcome back! We have an exciting update in store for everyone as we close out the month of October. Please buckle in and enjoy the content!
Welcome back! It’s Friday the 13th and we have an update for all of you from the INT Development team! So far, October has been a great month and we...
Welcome back everyone to another bi-weekly update from the INT Development team. The month of September has been an exciting one and we have a mega-update...
The star of this update is the UCE light corvette. The Light Corvette represents the shared military prowess of ten ruling corporate entities. You will...
It’s time to rock and roll! Another month of development is behind us and we are working on our development goals for the month of September. We have...
Going forward, there will be some changes to our PR/social media updates. Here we will be sharing some updates regarding our Tubes level and work-in-progress...
It’s the start of a new month! Another (approximately) 1/12th of the year has passed! It is, in general, a busy stint for us at INT, as the end of the...
Mid-summer has been a busy time for us here at Starboard Games. The INT project continues on in the thick of festivities and a couple of development hiccups...
We had a great time at the Playthrough convention in Raleigh, NC. The weekend was amazing and our exhibitors had a chance to play-test INT and meet community...
Starboard Games will be present at the Playthrough convention in Raleigh, North Carolina, for February 25-26, 2017. The Tubes level has undergone a lot...
Welcome, long time followers and new-comers! In this update, we will briefly highlight some of the schedule changes going forward. We will also be sharing...
INT Weekly Update 39 | Tutorial and Lore information. Introducing you to interacting with the world of INT and where to find that juicy lore.
This week we will be reviewing some of the great hard surface assets that have been modeled and painted in substance painter while also recapping some...
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