Kai awakens in a mysterious cavern and has no memories of their past except one thing: they have the ability to bend water at their will. Scattered throughout the land are remnants of an ancient civilization that harnessed the power of water. These remnants give Kai hope that they will discover more of who they are the more they learn about this civilization. The player must help Kai master their power over water!
For this week, the things that have changed this week in the game include:
- UI change for rising platform
- Change in first rising platform puzzle in second/temple area
- Change in chandelier puzzle area
- Fixing black fading of the pit that player falls into to get to second area
- Menu UI adjustments
- Added character animations
- Added water visual interpolation
- Added sound effect volume adjustment
The changes in the UI for the rising platform were made to clear up any confusion about how the platforms worked. From playtesting, some people were confused about whether the platform rising was based on time or volume of water. The change in the first rising platform puzzle in the second area was to make it more challenging by incorporating and mixing ideas that were introduced previously. The change in the chandelier puzzle area to make the platform fully cross the gap was because it made more sense and to make it easier for the player to cross the gap and get to the other side. Fixing the black fading for the transition between the first and second area gives it more polish and prevents it from breaking the player’s immersion from the game. The menu UI adjustments were also to address some buttons looking inconsistent with the aesthetic we chose for the rest of the menu. We also added some basic character animations to the player character for polish as well. The water visual interpolation was added so that it would appear less jittery while playing the game. The volume for the sound effects being adjustable allows the player to control their auditory experience better through the options menu.
Some changes that we want to make include making the animations of the player character more detailed, adding some sort of drawing/cutscene to the beginning and end of the game to allude more to the story, adding a skippable credits cutscene at the end of the game before the player goes back to the main menu, adding more visual effects to the game, and adding music from a student that is taking a video game music course here at The University of Michigan.