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A deck building roguelike without turns - place cards from your hand onto a timeline along with the enemy actions. Match your blocks against their attacks, and your attacks against the gaps in their defense. Playable in browser on itch.io right now. Game is in very early development - all art is placeholder, and all mechanics are subject to change.

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Update #21 - New Preview System

Update #21 - New Preview System

News

Goes over a new update with a new preview system, and some thoughts on predictability in card games.

It's time to Rage with a new buff status

It's time to Rage with a new buff status

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A new update with a new status, trinket, and card!

Adding Trinket Art and Thoughts on Previews

Adding Trinket Art and Thoughts on Previews

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A devlog with some new art and thoughts on a new preview system

Decorate your cards with new Stickers!

Decorate your cards with new Stickers!

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A devlog going over the update with a brand new mechanic!

A Guided Tour!

A Guided Tour!

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A new guided tutorial going over the basic mechanics!

Trinkets and Tweaks

Trinkets and Tweaks

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Trinkets now available in shops, along with a bunch of balance changes!

Tuning down the difficulty

Tuning down the difficulty

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A new weekly update with a changed starting card and a new reward structure. Plus, shops!

New structure implemented!

New structure implemented!

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A new weekly update with a complete restructure of the combats, and some thoughts on reward structure.

The final fight and some thoughts on game structure

The final fight and some thoughts on game structure

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A new weekly update, now with all planned enemies and a couple more card options! Also some thoughts on structure for the future.

The Phalanx marches as one

The Phalanx marches as one

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A new weekly update with a new fight in a new set of enemies!

A new theme and a pair of Brothers

A new theme and a pair of Brothers

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A new weekly update with a new fight in a new set of enemies!

An update and thoughts on roguelike design

An update and thoughts on roguelike design

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A new weekly update with a new boss and 2 new cards!

Can you beat the Tron Team?

Can you beat the Tron Team?

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A new update with a new fight containing 4 distinct enemies!

Grab your way to a win with these new cards

Grab your way to a win with these new cards

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A new update with 7 new cards making up a new playable archetype.

The Warbot stomps into battle!

The Warbot stomps into battle!

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An update going over the design of the Warbot, a new Jack of all Trades enemy.

Clever Girl - The most complex enemy yet

Clever Girl - The most complex enemy yet

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An update going over the design of the Riptear, an enemy based on the Velociraptor.

Playing with Time

Playing with Time

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A wide ranging update - a new enemy, new status, new card, and new upgrade option.

Chomp Based Design - New Update Live Now!

Chomp Based Design - New Update Live Now!

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A new enemy added with two new status effects, and a description if its design process.

A difficult implementation

A difficult implementation

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Some new cards added, with an interesting new mechanic.

A lesson learned (or not)

A lesson learned (or not)

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A summary of the various UX changes made over the last week, and a short story about a lesson not learned.

Full Alpha Demo Released

Full Alpha Demo Released

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A discussion of the new content added and some thoughts on code and idea reuse.

Inspiration and Future Plans

Inspiration and Future Plans

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An explanation of how this game came to be and an idea of what's coming up.