A Killer7 inspired action game where the character only moves on-rails. Combat is done through over-the-shoulder camera, and puzzles are solved in a point & click fashion.
This week, I have two updates to make about Prototype: Murakami. First, I admit to making a mistake: attempting to adding controller support to a point & click game. It’s why there’s been a 2 week gap between updates. The current game has partial controller support that works while moving the character. The controllers do now work during the point & click puzzle portions, however, so that will require the mouse. Next, I’ve been improving the UI on the game, largely to make the puzzle portions a lot more efficient. Currently there’s a bug with the hint dialog, but that should be resolved shortly. The aiming mechanic is now a lot more dramatic as well.
A few more polish will be added in a few days before level design takes place, but this generally completes all the features in the game. We’re ready to move on to putting these parts together into a whole game.
Lots of progress has been made in making the single most important thing about this game: blood
We’ve now got a set of actions and animations to show the player is hurt, as well as adding particle effects for the enemy dying
While major progress is being made on the game, I have to delay it’s release to the end of January.
Today, I finally ironed out a lot of bugs I had left-over on the point & click puzzle portions of the game.