Proven Lands is a procedurally generated 3d sci-fi survival game.
Game devs talk with pleasure about “believable” this-and-that, characters, worlds, underwear. So how to create believable characters without a big...
Trees are fundamental to our understanding of forests, but also to the way how we look at deserts, swamps and even cities, right? But in games, trees...
Rafael here. Last weekend I’ve met Oskar (hey there!), the creator of a cool city block demo, for a coffee, and we talked a bit about the voxel engine...
It's time for another dev update. Hey! This time with Jeffrey. On Plants, Hiro Isono and Heart of Darkness.
Today we'd like to talk about the “real” Robinson Crusoe, “digging” and about some progress we made in the last few weeks.
It's time for another dev update. Let's talk about our art. From buzzwords to concepts.
Let’s talk about the game design of Proven Lands today, let’s talk about survival, which is, along with science fiction, our core concept.
Proven Lands has an own voxel engine, and this is a short introduction to the ancient question of What is a voxel?
With fancy selfies, screenshots and concept art ;)
After months of negotiations and struggle, we finally made it. Looking back to where we started one year ago, it became quite a journey of its own. Thanks...
We’re still negotiating with publishers which takes time, the bigger the publisher the slower the process. Naturally publishers insist on waiting with...
We slowed down a bit in order to expand our view after months of working towards an early demo and that Kickstarter. We’ve been talking a lot about...
Our Kickstarter just launched. See our first Let's plays, Steam Greenlight and our first FAQ about the goal.
We just launched our Kickstarter campaign! Check out the pre alpha tech demo on our Kickstarter page and website.
See below for a gameplay trailer and the story intro. Kickstarter on Sunday!
Our Kickstarter is coming! 9 Mar 2014. Check out the latest news and our unique stretch goals as co-op multiplayer and underwater worlds! Press kits on...
Still waiting for KS. However, take a look at the new UI, the inventory and skills design, and a beautiful procedurally generated Proven Lands by day...
Merry Christmas, folks! While waiting for our Kickstarter, watch Gravity and take a look at our new website
I made sure that the endless and seamless procedurally generated terrain is part of the upcoming Kickstarter pre pre alpha demo. I set the camera higher...
According to Kickstarter, the two weeks before Christmas are bad for a Kickstarter start. So, our Kickstarter is now coming shortly after Christmas. Plus...
Kickstarter is coming mid-December, plus the first intro screens of the demo and the final game.
About Jonas, the music composer, who joined us a few weeks ago, with a game track. And combat. And how to learn from unsuccessful Kickstarter campaigns.
We've encountered a few Kickstarter legal issues, which causes delays. Those Kickstarter creatore guidelines are pretty hard for a super small international...
What do we get with the pre pre alpha demo, which will arrive with the Kickstarter in a few weeks? Plus a in-game footage without UI.
A Kickstarter at the end of October. A mood and trait system in Proven Lands. And a few new artists.
A few gameplay video footages and Kickstarter news.
there are bad and good news. good news are ai, generator, concept and artwork progress, also 3x image-of-the-day winner at gamedev.net
Progress in landscape generator, assets, and gameplay. see for desert biome in-game footages.
a new screenshot with some vfx, and first gameplay details
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