Robot 505 is a fast action single player retro platformer set in the near future. Where you play as a Robot named 505 that has turned on fellow robots. The machines have taken over and are capturing humans and harvesting them for their brains, and using the brains in the production of Cybernetic AI Robots. While being built, the brain that Robot 505 is implanted with wasn't fully wiped of it's memory... Residual conscience and memory corrupt 505's AI systems, giving 505 emotion and memories of life as a human. Robot 505 turns on his fellow robots and begins his quest to save what's left of mankind... Their brains.
It's been awhile since my last post. The game is still being actively worked on, but my time to post has been limited. (work requests, part time job...
devlog & demo update 7-12-15
I'm a little late, but a new demo is available to play! 3 levels and a Boss Level – along with the mini boss (on level 1). Made some changes, optimized...
robot 505 demo update v0.1.505a
It’s been about 2 weeks since my last Robot 505 update. Rest assured there is a reason for the brief hiatus. I’ve been plugging away on refining...
devlog update 6/7/15
I took a short break from game development and focused attention on promotion for the game. I was getting a little burnt out...
robot 505 progress report
Fixed those pesky crushers! I was getting quite a bit of feedback on the crushers / stampers. There was confusion as to why they kill on contact even...
crushers fixed! (again)
Last time I posted I talked about the feedback and changes I would be making based on said feedback. I based my decisions on what to change and rethink...
5-15-15 demo 0.1.5 alpha update devlog
First and foremost, I want to thank all those who have played, supported, found bugs, and offered feedback in respects to Robot 505. It's rather emotional...
demo - devlog update
Did a bit of testing and reworked a few things. The game is working really well in Chrome so I figured I would post a link to play the pre-alpha demo...
pre alpha demo
In one of my previous updates I discussed how I had put level design off until I had a solid direction of functionality and overall game play. The reasoning...
devlog update : 4-28-15
I have been hammering away on "The Maker" boss. It is about 80% done - which is pretty sweet. Wanted to share some details of development and of the boss...
boss progress update # 2
Been super busy with client needs, but I managed, with some help from the Scirra community, to bring some life to my boss for Robot 505 recently.
devlog update - boss
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