Big refactor of the rendering engine with this update. New lighting model and deferred rendering lighting. Also improved graphical shaders and MANY new features and bugfixes.
Vox V0.23
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New Features:
- All new dynamic deferred lighting rendering and lighting system.
- New item placeable in the world - Torches.
- Torches light up the world and need to be placed to stay safe at night time.
- Add torch as a weapon type.
- Options menu now also available from the frontend as well as in-game.
- Multi-line textbox GUI component.
- Allow weapon creation GUI screen to edit the description of the weapons.
- Re-enable actionbar loading and saving to file.
- Better transition to follow cam.
- Player now carrys a light object when a torch is equipped.
- Aggro reset on monsters, i.e You can now escape chasing monsters by running away.
- Do different damage with melee hits depending if we are using a sword, pickaxe or bare hands.
- Line width is now a parameter when rendering outlines on the target enemies.
- Variable line width for target rendering depending on distance to target.
- Night time now moves faster than day time, i.e less time spent in 'night mode'.
Bugfixes:
- Options menu resolution pull down now has top level depth.
- "Update Icon" button rather than "Update Texture".
- Properly equip the players items when the player respawns.
- Remove the bug where rogue particle effects were staying around after a respawn.
- Properly organise the keys and input during speech bubbles.
- Dont allow to jump, open inventory/stats during speech bubbles.
- Enter/Return and escape can now be used properly during speech bubbles.
- Dont allow different attack types unless we have a sword weapon equipped.
- Add modelloader header files to Juice engine main header.
- Fix many actionbar loading and saving bugs.
- Fix the bugs where the action bar wouldnt update properly when inventory was opened and reshuffled around.
- Remove the duplicate list of inventory buttons since this pointer is also referenced in the parent list.
- Better inventory and action bar config file loading
- Fix inventory components not being removed from the GUI after unloading inventory.
- Wait delay when a monster reaches his waypoint destination.
- Delay between monster jumping - stop constant jumping up and down.
- If we close the Inventory/LootGUI while dragging an icon, reset the icon position.
- Fix draggable-button GUI component actions when the animator is disabled.
- Make sure we cancel any mouse button presses when we turn the cursor off.
- Use proper skeleton names in the quest text - "Skelebob" and "Skeleton Archers".
- Fix the quest text never appearing again after you close the inventory.
- Only allow enemy targetting in Game mode, not Frontend.
- Don't go to loading screen, goto blank screen. So we can open inventory/character in game without pressing esc.
- Shader fixes for laptop and other graphics cards.
- Frame buffer fix for laptops and other GPUS. (Use same internal RGB format)
Will The Game Be Free To The Users Who Have It Since Pre-Alpha?
Yes.
I have a problem.I play 5 min and then game crash!
What should I do?
BTW:That game is awsome!
Why it crash everytime I try to open it? Q_Q
*I have Windows Vista*
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PS_ Will the game have the Dual Weild skill?
I mean, i've created already two swords (in V0.22), and I've already equipped them, but the player uses only the right one... so i'm wondering if in future the player will use both swords. understood?
Thanks in advance =]
Ahhh cool, yes in future attacking with both weapons will be possible and duel weilding will be a skill.
Do you have a screenshot of your created swords? I would love to see what you created :)
I'll do it!
I've created the elucidator (from Sword Art Online).
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There are some pics.
This is V0.22 .
I use this, cause the V0.23 crashes everytime I try to open it... so What I have to do to play the last version?
Sweet, looks very nice dude!
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