A group dedicated to indie and standalone game development.
Tips and tricks to start video game development: part 1
As someone who makes games, speedrunning is the finest form of flattery. So, I tried to optimize my game “Just Keep Running” for speedrunning, and...
Your Steam Page is a strategic place to promote and sell your video game! Find a good title for your game, a catchy short description named hook, an explicit...
You want to update your game every week or every month? Specially in early access it can be frustrating for players to wait long for a game. Here i want...
There are approximately 21 games coming out Every Day on Steam. Imagine how many games that would be in a single month. No matter how good your game...
A Boost to Level 1000 in Game Design! Starting from game feel, the psychology behind game design, how we experience games, and what a great game/level...
If you're one of those peeps who simply LOVE good stories and engaging characters, then take a look at some of those writing techniques I use for my novels...
Do you think Level Design is easy? Think Again! Having a memorable, engaging and intuitive level design takes a lot of practice, experience and the right...
A quick overview of the game from the elementary tetrad to Jesse Schell's analysis. This tool helps me a lot in different situations, especially when...
Hello Fellow Indiedevs! Here’s a few tips and tricks on how you can get more traffic to your game’s Steam page with your capsule artwork. It’s all...
In an ideal world, game developers would have all the time and resources to make the game of their dreams. We’d all be creating our games from our seaside...
In this article, I'd like to give some tips to fellow gamedevs on how they can revamp their game's Steam page and increase its visibility in 10+1 essential...
Hi. In this time, we are going to create a Dissolve Material.
This tutorial is about how to make aura effect emitting around the character.
I have always found myself in the need to seek new sources of inspiration, whether for a personal or professional job. One of the best...
The best way to upgrade your Unity project to a newer version of Unity.
The 4-year evolution process of our in-game planets/moons/asteroids. AKA why color matters!
In this article, we will share some tips on how to interact with recording studios and localization services, how to optimize and accelerate the process...
This article takes a close look at the potential time costs lurking behind deciding to go in-house with producing a game promo video. But be forewarned...
Article outline: 1 - Anatomy of a great game description (DOs) | 2 - Game description mistakes (DONTs) | 3 - Tips for creative writing.
For the steam summer festival, we released the first demo of our game: Unspottable. This is a quick summary of the data points we are gathering and how...
Check out how to make simple character animation in spine for your game projects.
In this article, we explain how to create rope physics when the physic is an important part of the gameplay and using the physics engine can generate...
Hello everyone! Today I'm coming at you with how we're adding a whole lot of cool detail to the planets in Zero Sum Future using Tesselation Shaders...
Game naming can be probably one of the most troubling part of designing a game. Failure in naming can cause a lot of problems with title recognition and...
This updated article, which now includes Unity C# script, will help game developers imagine a new retrograde trend in game graphics, inspired by the vector...
Basic tips for indie games marketing, without any money. You can get know about Buyer Persona, directing content, AIDA, using tags, searching for audience...
In my mind, beside the graphic look of things, the realism is always connected as close as possible to the laws of nature. Around us things like dust...
Last week we released Bossgard in Early Access and we decided to organize a live release on Steam Broadcast. We learned a lot in the process and we felt...
Ah, market research. Just seeing those words probably sent shivers down your spine. Market research for indie game devs is often your worst nightmare...
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