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Skeletal Dance Party is a game about a necromancer hosting a dance party for her skeletons. It is a physically based dungeon crawler where everyone is...
Basically it is not a tutorial. However, I think it is a very valuable material :) I want to show you the process of creating a level from beginning to...
Opening doors is a common task in games. In this article I will show you how you can implement a door mechanic in Unity for VR.
A quick guide for running Call of Chernobyl (or STALKER in general) on Linux with Wine.
Sergio Ronchetti - basics in sound designing for video games! My video diary of my journey as a sound designer (and composer) for the game "Eldest Souls...
A tutorial on how I've resolved the issue of visualizing problem areas in the city. C# and shader code.
A few techniques used in Out of Line abstract art style.
In this tutorial I will be outlining and explaining how I created the unlock management system that is used for all of the power ups, abilities and game...
How to make space invaders (Classic Arcade) game in Blender Game Engine and python programming. Basic modelling like 3D pixel art.
We're Clarus Victoria Studio and our games - Stone Age, Bronze Age, Marble Age, Predynastic Egypt and to-be-released Egypt: Old kingdom are translated...
This is how we create custom floor tiles to lay random floor sprites.
Doing the Impossible. This helpful tutorial highlights some vital control scheme changes that many mobile games will need to employ in order to creatively...
There are a few tricks to make UPBGE a very powerful game engine.
The creation of the first game from beginning to early access on Steam. Subjective opinion about indie development on their own. Share personal experiences...
I've recently been getting some questions about my process such what tools I use or how I work. Seeing as I haven't written a super technical article...
A quick little guide on how I go about animating all of the characters in our dark tactical RPG The Iron Oath.
Here are some things we learned from our experience of designing fast, smooth and efficient chunk-based terrain generator.
A quick rundown of what I need to focus on when designing characters for Skelattack. Examples and detailed tips included!
To make the death looks more realistic we used usual ragdoll animation based on physics. And everything was good… in the beginning. When the number...
We have implemented a new virtual cursor for the in-game mobile phone in Paralycid.
Ever wanted to know what it takes to make a programming language, its often easier than you think!
My approch of fading sound effects in Unity in an interior scenario.
On this episode of "GDD" - Game Dev & Design Gal continues to demonstrate visual combat scripting in Unity.
As promised, today I will devote to the technical development of the soldiers used in the alpha version. You can download the game by clicking on the...
Development. Warriors. Today I will tell You about the soldiers. Combat units that perform basic tasks in the game, capture cities and fight on the battlefield...
In this overview, we will go over the creation of off-road racing game maps for our game Arizona Derby. We have finalized 3 maps and more are currently...
Development. Player. Will start the Chapter on the development with the most important "Player". Now I will tell about how I developed management and...
For the first time to write articles and immediately began to strike a series of articles devoted to the development and promotion of their game Horde...
Artist Ed Duke-Cox explains the development of our sprite talking animations, and how and why we went from static bodies with only mouth movement, to...
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