Anyway, I'm a writer mainly, though I do various other art-forms ranging from drawing through sculpting. I have a group on Deviantart dedicated to making the game. If you would like to join, or even merely look over what we have so far, the group can be found here; http://golden-dragon-studio <b><i>dot</i></b> deviantart.com
We have had a change in prop modeler: Indiedb.com is the new one.
This is my youtube channel. The entire thing is dedicated to the development of the indie Action/Adventure/RPG for the Windows PC titled "Silver Symbiosis"
Though we are too early in development for much beyond concept art and rough models visually, we do feature 3 dev journals and assorted music, voices, and sound FX. With more to come, of course, as material is added.
Our dev group page is: Indiedb.com
And the game's page is: Indiedb.com
We are remaking the cover art! Right now we are still brainstorming. We have several ideas but more ideas would definitely be welcome!
Golden-dragon-studio.deviantart.com
If you have an idea for the cover art, please submit it to the group via the "Contest Entries" folder.
Remember, if your idea gets chosen it will be used as the cover art for the game!
You can see the individual elements already submitted in the "Logos and Signs" folder and are welcome to use them in your entry WITH PROPER CREDIT GIVEN. You are by no means limited to them however.
Entries will be judged on CONCEPT rather than EXECUTION. This means that if your idea is good enough, it doesn't matter what the artwork is like.
Entries can be written descriptions with or without visual art, though ones WITH a visual element will have extra weight.
As I will be entering it myself I shall not be involved with judging it, instead I have asked several people involved in various aspects of the Game and/or IT industry to judge.
Deadline: September 30th with judging taking place over the following week.
Judges:
Justin Lawrence (Animator): Facebook.com - Yes
Bobby Buffum (Programmer): Facebook.com - Yes
Mike Kalmbach (Programmer): Facebook.com - Yes
Davence Young (Cosplay costume and prop designer/builder): Facebook.com - Maybe
Eben Illingworth(Product Marketing): Facebook.com - Yes
The prizes so far are:
With (hopefully) more to be donated
This was my idea:
Evan and the Rock Goblin Champion in the foreground, Satan in his third form in the background. I still like the crossed swords though... so maybe their blades still crossed, kinda leave it unclear whether they are saluting or fighting each other.And this is what I gave Nightenscythe for character descriptions:
C-hillman.deviantart.com is a face-pic of
Evan and this one is a POSSIBLE one of his sister Aina: C-hillman.deviantart.com though I don't really like how it turned out.They are farm-kids, their starting outfits are jeans and t-shirts with work boots, with optional hoodies and leather work-gloves.
And if you lost the link these are the Rock Goblins (he did the artwork quite a while ago): Nightenscythe.deviantart.com
They are 15 year old twins from a small, futuristic, farming village in the mountains. (2070 A.D.) Thanks to the Symbiote they have metallic silver hair and liquid silver irises. They stand 5ft8inch (Aina) and 6ft2inch (Evan)
Evan is a typical farmboy, used to hauling bales of hay and so on while Aina is something of a tomboy and is used to the same type of work. Their sword and shield are referenced in the Equipment Concept folder.
The ultimate armor is a set (tops and bottoms) of "Nanotech Prototype Armor Model "S"", no concept has yet been done for it so let your imagination loose. Just remember that the boots, gauntlets, and helmet are separate so they won't quite match up, and an overcoat or cloak of some sort is optional equipment so that is up to you.
Satan's 3 forms are an
- "Angel of Light" (The form from when he was the head angel, before the fall, and bathed in the glow of false-glory)
- standard "Demon" similar to the Demon Lord referenced in the Creature Concept folder
and
- a "Demonic Giant" with obsidian-black skin that is cracked to show lava underneath and enormous horns.
And these were Arekage's ideas
*Ideas for Cover Art*
- - Evan and the Rock Goblin Champion could be standing in the foreground crossing their swords in the air Three Musketeers style but I would have Satan in his first form on the cover. This is so you get more of the "Oh shit" factor when someone sees his transformation for the first time during the actual fight.
- - Evan and his sister looking down at the symbiote on the ground looking curious with Satans eyes hovering ominously above them.
- - One of the open portals could take up the entire cover and you could have a hand of several entities reaching through the portal, or instead, Evan could be standing in front of it looking curious and slightly afraid.
- - A full body or waist up shot of Evan looking surprised as the symbiote is fusing with him.
- - Evan standing in the foreground with his arm formed into a sword raised in the air proudly and confidently and in the background could be an open portal surrounded by in-game enemies and allies with Satan looming over everything.
So does "Silver Symbiosis" interest you?
If you haven't read up on the game yet, it is a single-player RPG.
Main objective: To seal Satan back in Hell where he belongs!
Primary weapons: Psion-Sword, Psion-Shield, and Psion-Tether
Secondary weapons: Whatever ranged weaponry you can acquire
Basically you play as a teenager, either Evan or his twin sister Aina. The one you choose encounters a symbiote that bonds with them and grants them a plethora of abilities. The Psionics are the most obvious aspect of this. The other ability is that of fusing temporarily with other creatures and permanentally gaining powers from that fusion. You must battle the evil that comes through some of the rifts, befriend the good that comes through others, and NOT get the two mixed up! Mixing them up gets the good killed and/or you killed.
You also gain the ability to fuse up to 3 of the Fusion abilities together to create new abilities, the only requirement is that the powers being combined came from different creatures.
The rifts that are opening are connecting Earth to various other realities, including Heaven and Hell. Heaven has sent an Angel through to help you defeat the demons being sent from Hell. The final boss is Satan himself who comes in the form he had before being banished from Heaven, and is under the glow of false glory. Don't be fooled!
Oh yeah, the Angel only helps you directly in one boss battle and even that is conditional on you detroying the Demonic Seals which keep him out of that dungeon, after that(provided you destroyed the Seals) he grants you an ability which alows you to deal double damage to demons.
The only actual companion character is the Rock Goblin Champion, AFTER you defeat him. Attacking any of his people(after he joins you) permanently loses you his help.
I've started a new group on DeviantArt dedicated to the game. At the moment it is the closest thing I have to a web-site for the game.
The group may be used for future games after SS as well, that is the reason behind the name not reflecting the game directly.
Table of Contents
The game is about character development through a combination of both combat AND negotiation.Feature set:
Game-time:Passes at a rate of 24 game-hours (1 game-day) for every 1 real hour, daylight lasts for 12 game-hours (30 real minutes), nighttime (shown by a dimming of the screen to ½ brightness when outside) lasts the other 12 game hours (30 real minutes). Changeover is shown as a gradual dimming or brightening taking place over a period of 4 minutes, the last 2 of daylight or nighttime and the first 2 of the other.
Character stats:
Only HP, FE and Nourishment are fully replenished upon leveling up.
Only HP, FE and Nourishment are fully replenished upon leveling up.
Just to clarify, defensive power against attacks which utilize both energy AND physical items, is figured by taking ½ (rounded up to the nearest whole) of the character's Def. and E.Def. and adding them together. (Example: (10/2=5) + (7/2=3.5 rounded to 4) = 9)
-100% (extremely vulnerable, you take double damage from this element) 0% (normal resistance, no modification to the amount of damage received.) +100% (Totally immune to this element)
Main Menu:Main Menu
Manage Save File
Category 3 - Game Options
ControlsW:ForwardA:Strafe LeftS:Back upD:Strafe RightMouse movement:Facing (Forward = Down, Back = Up)Left Mouse ButtonPsion-SwordMiddle Mouse ButtonPsion-TetherAlt + Right Mouse Button(in case of a 2-button mouse)Psion-TetherRight Mouse ButtonPsion-ShieldShift (Hold)Draw Ranged WeaponShift (Hold) + Mouse MovementFirst-Person aim for ranged weaponShift (Hold) + Left Mouse ButtonFire Ranged WeaponF1 through F10Customizable skill hotkeys1 through 0Customizable skill hotkeysDrag ‘n Drop skill from skill window to hotkey bars to customize hotkeysClick on skill icon or press hotkey to useIOpen/Close InventoryQQuest List + Quest Details (highlighted quest displays an arrow on the minimap pointing to the general location of that quest's objective)LOpen/Close Skill ListNOpen Negotiations MenuEnterOpen/Close MenuHHelp Menu (Includes this list)Directional ArrowsNavigate MenusEnter or Left Mouse ButtonSelect Menu Item
Main Game-Play Screen:
default is either "Evan"(Male) or "Aina"(Female)
depends on the form chosen, when countdown reaches 00:00:00 the character reverts to human form
currently equipped weapon-type and ammunition type/amount, if weapon uses multiple ammo-types both are shown with type and current amount. Only ammo in pouch, quiver or clip is shown, any ammo still in the bag is not displayed. Inventory Layout:
Simply click, drag and drop equipment from an inventory slot to the appropriate equipment slot in order to equip it.
Character Screen Layout:
Main Window - Left column
Main Window - Right Column
Skill Menu Interface:
Item List: Key Items: "Equip Items" do not stack, they are limited to 1 per inventory slot
Item List: Equip Items: Ranged Weapons: "Equip Items" do not stack, they are limited to 1 per inventory slot(No chemical-propellant weaponry, ammunition containers count as part of the weapon rather than as a separate item. Simply click, drag, and drop from inventory slot to appropriate equipment slot in order to equip) To manually refill ammo, simply drag ‘n drop from inventory to appropriate ammunition container.
Ammunition: 20 shots, ammo pouch refilled manually, refill option is only available when outdoors or in a cave. Ammunition is only drawn from the pouch when inside buildings. Damage Type: PhysicalBase Range: 30 feet. Power: Attack x0.5Rate of Fire: 1 shot every 4 seconds
•1. Price:•a. Purchase: N/A•b. Sell: $1.00
Ammunition: 30 shots, quiver may be refilled manually from extra arrows carried in your inventory or automatically when purchasing ammo from a vendor. ONLY arrows that are in the quiver may be fired. Damage Type: PhysicalBase Range: 75 feetPower: Attack x1.0Rate of Fire: 1 shot every 6 seconds
•1. Price:•a. Purchase: $20.00•b. Sell: $10.00
Ammunition: 30 shots, quiver may be refilled manually from extra arrows carried in your inventory or automatically when purchasing ammo from a vendor. ONLY arrows that are in the quiver may be fired. Damage Type: PhysicalBase Range: 100 feetPower: Attack x1.5 Rate of Fire: 1 shot every 6 seconds
•1. Price:•a. Purchase: $50.00•b. Sell: $25.00
Ammunition: 60 shots, quiver may be refilled manually from extra bolts carried in your inventory or automatically when purchasing ammo from a vendor. ONLY bolts that are in the quiver may be fired. Damage Type: PhysicalBase Range: 75 feetPower: Attack x1.5Rate of Fire: 1 shot every 10 seconds
•1. Price:•a. Purchase: $50.00•b. Sell: $25.00
Ammunition: 60 shots, quiver may be refilled manually from extra bolts carried in your inventory or automatically when purchasing ammo from a vendor. ONLY bolts that are in the quiver may be fired. Damage Type: PhysicalBase Range: 100 feetPower: Attack x2.0 Rate of Fire: 1 shot every 10 seconds
•1. Price:•a. Purchase: $75.00•b. Sell: $35.00
Ammunition: 20 shots, clip may be refilled manually from extra bolts carried in your inventory or automatically when purchasing ammo from a vendor. ONLY bolts that are in the clip may be fired. Damage Type: PhysicalBase Range: 75 feetPower: Attack x1.5Rate of Fire: 1 shot every 0.5 seconds
•1. Price:•a. Purchase: $150.00•b. Sell: $75.00
Ammunition: Quiver holds 100 shots; 50 each of both poison and tranquilizer darts. Quiver may be refilled manually from extra darts carried in your inventory or automatically when purchasing ammo from a vendor. ONLY darts that are in the quiver may be fired.Damage Type: PhysicalBase Range: 60 feetPower: Attack x0.5 Rate of Fire: 1 shot every 3 seconds
•1. Price:•a. Purchase: $100.00•b. Sell: $50.00
Ammunition: 20 shots maximum charge Recharge: Continuous automatic recharge at a rate of 1 shot every 15 seconds. When equipped in combination with any complete "Nanotech Prototype" set, the recharge rate is doubled (both Top and Bottom must be from the same set ("A", "B", or "S") in order to obtain this effect). Damage Type: EnergyBase Range: 300 feetPower: Energy Attack x3.0Rate of Fire: 1 shot every 3 secondsStatus Effects: 10% chance of inflicting "Burn"•2. Price:•a. Purchase: N/A•b. Sell: $25,000Item List - Equip Items - Helmets: "Equip Items" do not stack, they are limited to 1 per inventory slot Simply click, drag, and drop from inventory slot to appropriate equipment slot in order to equip
•1. Price:•a. Purchase: •b. Sell: $
•1. Price:•a. Purchase: •b. Sell: $
•1. Price:•a. Purchase: •b. Sell: $
•1. Price:•a. Purchase: •b. Sell: $Item List - Equip Items - Overcoats: "Equip Items" do not stack, they are limited to 1 per inventory slot Simply click, drag, and drop from inventory slot to appropriate equipment slot in order to equipOvercoat Categories:Jacket/Coat: Can only be worn over Light or Medium Armor, excellent protection against cold but lowers mobility
•1. Price:•a. Purchase: •b. Sell: $
•1. Price:•a. Purchase: •b. Sell: $
•1. Price:•a. Purchase: •b. Sell: $
•1. Price:•a. Purchase: •b. Sell: $Cloak/Tunic: Can be worn over any armor type, mediocre protection against cold but does NOT affect mobility
•1. Price:•c. Purchase: •d. Sell:
•1. Price:•e. Purchase: •f. Sell: $
•1. Price:•g. Purchase: •h. Sell: $Item List - Equip Items - Body Armor: "Equip Items" do not stack, they are limited to 1 per inventory slot Simply click, drag, and drop from inventory slot to appropriate equipment slot in order to equipArmor Categories:Clothes: Appearance only, no effect on defense or mobility - Start with or find in your character's dresser
•3. Price:•a. Purchase: N/A•b. Sell: $5.00
•1. Price:•a. Purchase: N/A•b. Sell: $5.00
•1. Price:•a. Purchase: N/A•b. Sell: $5.00
•1. Price:•a. Purchase: N/A•b. Sell: $5.00
•1. Price:•a. Purchase: N/A•b. Sell: $5.00
•1. Price:•a. Purchase: N/A•b. Sell: $5.00
•1. Price:•a. Purchase: N/A•b. Sell: $5.00
•1. Price:•a. Purchase: N/A•b. Sell: $5.00
•1. Price:•a. Purchase: N/A•b. Sell: $5.00
•1. Price:•a. Purchase: N/A•b. Sell: $5.00
•1. Price:•a. Purchase: N/A•b. Sell: $5.00
•1. Price:•a. Purchase: N/A•b. Sell: $5.00Light Armor: Low defense, high mobility - Fairly common
•2. Price:•a. Purchase: $100.00•b. Sell: $50.00
•1. Price:•a. Purchase: $70.00•b. Sell: $35.00
•1. Price:•a. Purchase: $50.00•b. Sell: $25.00Medium Armor: Roughly balanced, decent defense and mobility - Fairly rare
•1. Price:•a. Purchase: •b. Sell:
•1. Price:•a. Purchase: •b. Sell: Heavy Armor: High defense, low mobility - Fairly common
•1. Price:•a. Purchase: N/A•b. Sell: $5.00
•1. Price:•a. Purchase: •b. Sell:
•1. Price:•a. Purchase: •b. Sell: Exo-suits: High defense, boosts mobility and attack - Extremely rare
•1. Price:•a. Purchase: N/A•b. Sell: $25,000.00
•1. Price:•a. Purchase: N/A•b. Sell: $25,000.00
•1. Price:•a. Purchase: N/A•b. Sell: $50,000.00Item List - Equip Items - Gauntlets: "Equip Items" do not stack, they are limited to 1 per inventory slot Simply click, drag, and drop from inventory slot to appropriate equipment slot in order to equip
Item List - Equip Items - Pants: "Equip Items" do not stack, they are limited to 1 per inventory slot Simply click, drag, and drop from inventory slot to appropriate equipment slot in order to equipPants Categories:Clothes: Appearance only, no effect on defense or mobility - Start with or find in your character's dresser•1. Blue Jeans•2. Light Armor: Low defense, high mobility - Fairly common•1. ...•2. Medium Armor: Roughly balanced, decent defense and mobility - Fairly rare•1. Samurai LeggingsHeavy Armor: High defense, low mobility - Fairly common•1. Steel Greaves•2. Exo-suit: High defense, boosts mobility and attack - Extremely rare•1. Nanotech Prototype A - Bottom: Regenerates the wearer's HP at a rate of 5 points per second, boosts attack by +5% of the base stat and speed by +10% of the base stat •1. Price:•a. Purchase: N/A•b. Sell: $25,000.00•2. Nanotech Prototype B - Bottom: Regenerates the wearer's FE at a rate of 5 points per second, boosts attack by +5% of the base stat and speed by +10% of the base stat •2. Price:•a. Purchase: N/A•b. Sell: $25,000.00•3. Nanotech Prototype S - Bottom: Regenerates the wearer's HP and FE at a rate of 5 points each per second, boosts attack by +10% of the base stat and speed by +15% of the base stat•3. Price:•a. Purchase: N/A•b. Sell: $50,000.00Item List - Equip Items - Shoes:"Equip Items" do not stack, they are limited to 1 per inventory slot Simply click, drag, and drop from inventory slot to appropriate equipment slot in order to equip
Item List - Consumables - Potions:With the exception of the "Enhancers" which are restricted to 1 per inventory slot, all "Potions" can be stacked up to 99 per inventory slot, all non-equip items are single use unless otherwise marked
Item List - Consumables - Potion Ingredients: Stack up to 99 per inventory slot, all non-equip items are single use unless otherwise marked
Item List - Consumables - Food: Stack up to 99 per inventory slot, all non-equip items are single use unless otherwise marked(You only need to cook in the wilderness; in towns and cities you can, and are recommended to, buy food instead.)
Item List - Consumables - Cooking Ingredients: Stack up to 99 per inventory slot, all non-equip items are single use unless otherwise marked
Item List - Consumables - Trade Items: Stack up to 99 per inventory slot, all non-equip items are single use unless otherwise marked
Item List - Consumables - Battle Items: Stack up to 99 per inventory slot, all non-equip items are single use unless otherwise marked
Skill List - Personal:"Personal" Skills:All personal skills are displayed whether learned or not, but are useless until learned from either an NPC or bookSkill Point Distribution:At the beginning of the game you will be given 30 points that you are then asked to assign to the Personal Skills of your choice, all skills begin at level 0, also known as "Unlearned". Level 1 of a skill costs only a single point but level 2 costs 3 points and level 3 costs 5 points, a skill cannot be raised above level 3 at this stage, level 4 and above must be acquired through experience gained from using them in the game. They will never increase in level just from the experience gained from you leveling up (such experience can only get them to 100% of whatever level they are currently on but then they must be used to actually go to the next level. Raising Foraging at this time will raise all 3 of its sub-skills for the cost of one so it is recommended that you do so, because later each sub-skill will gain experience and level up separately. Not to mention that it will make food acquisition early in the game far cheaper and easier.
This skill can only be obtained as one of your starting skills or learned about ½ way through the game from an NPC in the ruins of New York City(which like many cities, was abandoned as trade was disrupted by the sudden lack of combustion-powered vehicles).Skill List - Psionic:"Psionic" Skills(These are the only skills leveled up through "upgrade items" rather than through use for a total of 10 levels per skill and 27 upgrades total since each skill begins at level 1)All Psionic skills affect physical enemies but deal additional damage to energy beings such as Wraiths or Banshee.•1. Psion Blade: (Right-hand, can be used in combination with EITHER the shield OR the tether) (This is your most basic weapon; the blade's length may be altered by charging up the attack, it has a decent attack power and will be used throughout the entire game. It causes 1.5 times normal damage when used against energy/spirit enemies such as Wraiths or Banshee. Each "Upgrade" increases both the attack power and maximum length of the blade)•2. Psion Shield: (Left-hand, can be used in combination with the blade) (This shield shall serve you throughout your adventure; it can completely block many attacks and weaken many more, additionally, contact with it causes feedback damage to energy/spirit enemies such as Wraiths or Banshee. This is not a passive effect; you must actively place the shield between yourself and the incoming attack. Each "Upgrade" increases the defensive power and size of the shield, level 10 also allows you to switch between normal shield and energy-dome at will.) •3. Psion Tether: (Left-hand, can be used in combination with the blade) (This rope of energy has multiple uses, in combat it can be used to draw distant enemies within range of your blade, and causes feedback damage to energy/spirit enemies such as Wraiths or Banshee. Outside of combat it can be used to drag things such as barges or rafts and can also be used to scale cliffs, trees, and walls. It is limited to one-hundred feet long, but after the acquisition of the first "Upgrade" of this skill you gain the ability to generate two of them at once, "Upgrades" two through four increase the length of time the Psion Tether may be maintained, "Upgrade" number four makes the attached Psion-Tether have a time limit of five minutes. The acquisition of the fifth "Upgrade" gets you the ability to detach this energy rope from yourself, attaching the end that you would normally "hold on to" to another object thereby binding two objects to each other, subsequent "Upgrades" increase the length of time the detached Psion Tether can be maintained. "Upgrade" number nine (the maximum number of "Upgrades" to a particular Psionic Skill, for a total of ten levels) removes the time limit on maintaining the attached Psion Tether and allows the detached one to be maintained for five continuous minutes)Skill List - Fusion:Can be sorted by class; "Passive", "Active Combat", "Active Movement", "Active Environmental" or by creature obtained from, for example; "Dragon", "Sylph", "Ent", etc..."Passive" effects: (These have no levels)
"Active" Skills: (Leveled through use to a maximum of 50)Combat:
Environmental:
Movement:
Mixed Class: (Combat/Movement)•1. Shape-Shift: Creature obtained from: Gaia
Psionics function differently while shape-shifted! The shield and blade are combined; claws, teeth, horns, or even wings, will be sheathed in a razor-sharp, nearly impenetrable energy field while striking, but only for one to two seconds to a time. The only exception to this is the Chimpanzee form which is capable of using the blade and shield as it both lacks claws and has the same tool-using capability of your human form. However its teeth will be sheathed in the same energy field when biting as that of any of the other shape-shifts would be.The tether is completely disabled while in any shifted form. Be aware, only currently equipped items shift with you!You're pack and its contents are left unchanged, larger shifts can handle the pack but smaller ones such as the falcon or cat must leave it behind. It is highly recommended that you hide the pack before shifting so as to be able to return for it later. An exposed pack can easily be found and stolen or ransacked by enemies and/or curious animals. If it is stolen you will have two game-days to locate the thief and recover it, depending on who/what took it, either through negotiation or combat. Exceed the time limit and the pack will be gone, key items will be scattered widely and must be searched for, regular(non-key) items, no matter how rare(no potion is considered a key item, not even the transformation energy-potions), will simply be gone completely and must be replaced (if possible), including all your money. If ransacked by an animal, all non-food items will be scattered around the area and may be retrieved through a careful search. Food items will simply have been eaten. Shiny objects such as gems or polished metal like coins will have been taken and concealed by such animals as crows, ravens, raccoons and/or packrats and will most likely be found either in underground burrows, hollow trees or nests high in the branches.Initially only one shift is available;
reduced size so you can fit in much smaller spaces,boosts agility, stealth, speed, hearing, smell & night-visionChanges to "Lion" if the Felidae Gauntlet is equippedLarger size and increased strength, otherwise the same benefits as the "Domestic Cat"Additional shifts become available at;
communication with wild wolves and,if you develop good relations with them,you will even have the ability call them in to aid you while hunting
small size, enhanced sight, flight, and increased speed,stealth (few creatures will connect a bird in the sky with an enemy),
Tough skin, a large, sharp-toothed strong bite, a powerful tail-whip,and a death-roll that when combined with the bite can tear many enemies to shreds.Fast swimming and the ability to remain under the surface for extended periods.
Powerful, fast strike that can stun most smaller enemies,coils that can restrain or crush most enemies, ability to slither through small spaces,swiftly swim through water, climb rocks or trees and nearly vanish in the underbrush.
Enhanced strength from the increased muscle density and great climbing ability,retention of human-like hands and the dexterity associated therewith, unlike othershape-shifts this form is still capable of using the Psion-blade, Psion-shield and regular items.
Strictly aquatic, completely immobile on dry ground. In water however;extremely agile movement, ability to remain submerged for extended periods,powerful ramming attack, and sonar to detect unseen objects.
Nearly blind, very fast charge, extremely powerful,ramming attack capable of easily punching through sheet metal with a single chargeand through steel several inches thick with only a couple of charges.
Able to move between land and water, very agile on both.Claws can manipulate small objects such as levels or pebblesAble to remain submerged for extended periods
Large powerful jaws and massive size,very fast and agile in the watervery slow, nearly immobile, on landLong, giraffe-like neck capable of reaching high placesAble to remain submerged for extended periods
No new shift, however the base duration for maintaining any of the previously acquired shifts is doubled.The combination of this skill level and all 4 of the transformation energy-potions in the game will triple the size of your original energy-pool.Skill List - Fusion Combo:"Fusion Combo" Skills: (Leveled through use to a maximum of 25)Active Combat:•1. Steam Blast: High temperature, close range, fountain of steam hot enough to cook many weaker enemies. Can inflict "Blind". Formed by combining Salamander and Undine skills•2. Sandstorm: High velocity twister inundated with sand. Inflicts medium damage every 0.5 seconds for as long as it remains in contact with enemies OR self. Formed by combining Sylph and Golem(or Earth Elemental)•3. Glass-storm: High velocity twister inundated with liquefied sand. Inflicts heavy damage every 0.5 seconds for as long as it remains in contact with enemies OR self. Glass bonds to skin/scales/fur/armor and causes further damage when it breaks. Formed by combining Sylph, Salamander, and Golem(or Earth Elemental)•4. Steam-Jet: Medium range, high velocity, variant of "Steam Blast" Formed by combining Salamander, Undine, SylphActive Environmental:•1. Quicksand: Creates a pool of quicksand which can trap and drown enemies. Formed by combining Undine and Golem(or Earth Elemental)•2. Sucking Mud: Creates a pool of deep, sucking mud which can trap enemies and remove/destroy their equipment. Formed by combining Undine and Gnome(or Earth Elemental)•3. Warming Breeze: Create warm air, non offensive but invaluable to surviving frigid conditions. (For example, warming the interior of a cave or tent when high in the mountains) Can also be used to melt thin ice off of things. Formed by combining Dragon and Sylph•4. Hot Water: Warm water, without the need to take time to make a fire and heat the water over it. Correct temperature for making tea or herbal medicine (Once again, not offensive, but it is invaluable for quick travel, and maintaining health in frigid conditions. Formed by combining Dragon and Undine Mixed Class: Active Combat/Environmental•1. Lava Flow: Flows of lava good for blocking off pathways and trapping enemies, causes massive fire damage to anything trying to cross before it cools. Cooling takes approximately 1 game-day, adding water cools it instantly. Formed by combining Salamander and Golem(or Earth Elemental)•2. Molten Glass: Flows of molten glass, good for blocking off pathways and trapping enemies. Causes massive fire damage to anything trying to cross before it cools. Adding water cools AND shatters it instantly to blanket the ground with broken glass, halving travel speed and causing heavy damage to anything crossing it. Formed by combining Salamander and Golem(or Earth Elemental)•3. Rainstorm: Causes heavy rain which greatly reduces visibility and traction. Can flood areas without good drainage, drowning enemies and rusting equipment. Formed by combining Undine and Sylph•4. Hot Wind: Causes enemies to dehydrate, reduces stats by 1/8th and when applied suddenly for short bursts in otherwise frigid conditions occasionally causing "Stun". These winds may also be used to dehydrate perishable foods so you can carry it for longer (be aware though that this will require a couple game days to accomplish). Can also be used to melt ice off of things. Formed by combining Salamander and SylphMixed Class: Active Combat/Movement:•1. Angel-Form: Formed by combining Sylph with Roc (Faster and more nimble in the air than Sylph with the Glider item, but you drop like a rock if you run out of energy, heights greater than 10 ft cause injury(1/3rd HP), over 20 ft cause heavy injury(2/3rd HP), and over 30 ft cause instant death)•2. Elemental Shift: Formed by combining Gaia with any Elemental(Salamander, Sylph, Undine, Golem(or Earth Elemental), Gnome(or Earth Elemental)) •a. Adds element to shape-shift, adding that element to their attacks and reducing damage taken by that element by ¼•b. Gaia plus 2 elements adds additional effects;• i. Earth-Elemental and Salamander transforms shape shift into living lava that can melt or burn weapons, thereby reducing physical attack, after the first blow, by ¾• ii. Salamander and Sylph gives the creature form fire-breath (identical to the effect of the "Flamethrower" skill)• iii. Salamander and Undine gives the creature form steam-breath (Identical to the effect of the "Steam Jet" skill)• iv. Sylph and Undine Turns creature form insubstantial so physical attack pass through harmlessly
• vi. Earth-Elemental and Undine Creature form leaves a trail of "Sucking Mud" behind it as it moves/•3. Fusion Shift: Formed by combining Gaia with any non-Elemental(Dragon, Elf, Ent, Selkie, and Roc)•a. Dragon: Adds bat-wings and fire-resistant scales to shape-shift Reduces damage from fire attacks by 1/8th•b. Elf: Adds bark and leaves to shifted form to make form harder to see in forested areas(Reduce chance of being spotted by ¼), increases speed by ¼ •c. Ent: Adds bark and leaves to shifted form to make form harder to see in forested areas(Reduce chance of being spotted by ¼), increases defense by ¼ •d. Selkie: Adds warm, water resistant fur to shape-shifts, thereby reducing damage from both water and ice attacks by 1/8th •e. Roc: Adds bird-wings to all shape-shifts and increases the size of the smaller shape-shifts by 2½ timesCombat System:
NPCs:
Enemies:
Boss Enemies:•Article I. Species: Dragon•Section 1.01 Ability gained from befriending: •(a) Skill Name: "Fire resistance"• (i) Skill Type: Passive combat/movement•Section 1.02 Stats:•(a) Level: 10•(b) HP: 1000•(c) Attack: 40•(d) E. Attack: 60•(e) Defense: 100•(f) E. Defense: 30•(g) Speed: 45•(h) Elemental Defense;• (i) Fire: 90% • (ii) Water: -50%• (iii) Wind: 0%• (iv) Earth: 0%• (v) Electric: 0%• (vi) Ice: -25%•Section 1.03 Encounter: Required •(a) (Cannot leave energy field surrounding hometown beforehand) •Section 1.04 Experience: •(a) Slain: 1500•(b) Befriended: 750•Section 1.05 Normal movement: •(a) Airborne: Slow circle, counterclockwise, occasionally reversing direction. Falls to ground for 5 to 20 seconds when stunned, landing causes 2 second quake effect which can knockdown player if within 10 ft.•(b) Standing: Maintain facing toward player, attempt to maintain distance of 15 ft between self and player. Slow walk, occasional fast run directly at player to reduce distance when distance exceeds 35 ft. Falls to ground for 1-5 seconds when stunned. Takes-off if approached closer than 5 ft or struck repeatedly by any attack.•Section 1.06 Attacks: •(a) Type;• (i) Airborne: •1) Attack name: Fire-breath•a) Movement: Strafe directly over player•b) Range: 50 ft directly in front•c) Damage type: Energy
•a. Branch: 50 base-damage
•b. Small tree: 200 base-damage•c. Small rock: 25 base-damage•d. Large rock: 100 base-damage•e. Boulder: 150 base-damage
•a. Rock-pillar: 75 base-damage •b. Edge of battlefield: 300 base-damage•e) Attack duration: 30 seconds•3) Attack name: Wind-lift•a) Movement: Straight dash at player then fly straight up, taking player 20 ft above ground then dropping player. Once initiated attack cannot be turned•b) Range: 5 ft radius•c) Damage type: Physical
•Section 3.06 Attacks:•(a) Type:• (i) Airborne: N/A• (ii) Standing: N/A• (iii) Swimming:•1) Attack name: Douse•a) Movement: Surface and throw 3 to 6 beach-ball sized globes of water at player in rapid succession•b) Range: 50 ft straight in front•c) Damage type: Physical
•Article IV. Species: Rock-Goblin Champion•Section 4.01 Ability gained from befriending:•(a) Skill name: N/A• (i) Skill-type: N/A•Section 4.02 Stats:•(a) Level: 30•(b) HP: 3,000•(c) Attack: 100•(d) E. Attack: 0•(e) Defense: 150•(f) E. Defense: 100•(g) Speed: 75•(h) Elemental Defense;• (i) Fire: 0% • (ii) Water: 0%• (iii) Wind: 0%• (iv) Earth: 0%• (v) Electric: 0%• (vi) Ice: 0%•Section 4.03 Encounter type: Optional•(a) (Must enter Rift to Rock-Goblin home-world to encounter him. Defeat him to befriend him. Becomes ally and companion, battles beside you and turns all Rock-Goblins friendly. Attacking a Rock-Goblin while he is with you breaks the alliance and all Rock-Goblins become hostile thereafter.)•Section 4.04 Experience:•(a) Slain: N/A•(b) Befriended: 2,500•Section 4.05 Movement•(a) Airborne: N/A•(b) Standing: • (i) Dual-Knives: Circles slowly, waiting for an opening then darts in swiftly for a few quick slashes before retreating once more. Attacks can be blocked by player's shield.• (ii) Battleaxe: Dashes around randomly using a fast combination of overhead swings with side-slashes which can get the hooked slashing-blade around the shield for minor damage. • (iii) Club: Dashes around randomly, restricts himself to slow, overhead bashing attacks which can be completely blocked by the shield.• (iv) Sword and Shield: The most basic and balanced of the lot, uses a combination of relatively slow slashing and fast stabbing attacks interspersed with ducking behind his shield. The shield can completely block your physical attacks, but has no effect on your "Fusion" skills. Your shield can completely block his attacks if you get it up in time.• (v) Shaman-staff: N/A•(c) Swimming: N/A•Section 4.06 Attacks:•(a) Type:• (i) Airborne: N/A• (ii) Standing: Physical •1) When using Dual Knives - Base Speed x2•a) Attack name: Cross-Slash
•a. Dash: 10 ft•b. Slash: 2 ft
•a. Damage Element-type: N/A
•a. Additional effect: N/A
•a. Dash: 1.75 seconds•b. Slash: 0.25 seconds•b) Attack name: 1-2 Slash
•a. Dash: 10 ft•b. Slash: 1 ft
•a. Damage Element-type: N/A
•a. Additional effect: N/A
•a. Dash: 1.75 seconds•b. Slash: 0.25 seconds•2) When using Battleaxe - Base Speed x0.75•a) Attack name: Side-Slash
•a. Dash: 15 ft•b. Slash: 4 ft
•a. Damage Element-type: N/A
•a. Additional effect: Can wrap around shield to inflict damage
•a. Dash: 2 seconds•b. Slash: 0.5 seconds•b) Attack name: Overhead-Chop
•a. Dash: 10 ft•b. Slash: 3 ft
•a. Damage Element-type: N/A
•a. Additional effect: N/A
•a. Dash: 2 seconds•b. Chop: 0.5 seconds•3) When using Club - Base Speed x0.5•a) Attack name: Homerun Swing
•a. Walk: 10 ft•b. Swing: 3 ft
•a. Damage Element-type: N/A
•a. Additional effect: 20ft Knockback plus "Stun"
•a. Dash: 1.75 seconds•b. Slash: 0.25 seconds•b) Attack name: Head-Bash
•a. Walk: 10 ft•b. Swing: 3 ft
•a. Damage Element-type: N/A
•a. Additional effect: Stun
•a. Walk: 1.75 seconds•b. Swing: 0.25 seconds•4) When using sword and shield - Base Speed x1•a) Attack name: Upward slash
•a. Walk: 10 ft•b. Slash: 3 ft
•a. Damage Element-type: N/A
•a. Additional effect: N/A
•a. Dash: 1 second•b. Slash: 0.25 seconds•b) Attack name: Diagonal Slash
•a. Walk: 15 ft•b. Slash: 3 ft
•a. Damage Element-type: N/A
•a. Additional effect: N/A
•a. Dash: 1.75 seconds•b. Slash: 0.25 seconds•c) Attack name: Stab
•a. Run: 15 ft•b. Stab: 3 ft
•a. Damage Element-type: N/A
•a. Additional effect: N/A
•a. Dash: 1.95 seconds•b. Stab: 0.05 seconds• (iii) Swimming: N/A•Section 4.07 Negotiation: •(a) A win = successful befriending •(b) A loss = death•Section 4.08 As Ally•(a) Starting level: 25•(b) Growth rate: same as Evan•Section 4.09 Fighting Styles•(a) Aggressive • (i) Uses Battleaxe•1) Charges directly in, willing to take any number of blows as long as he can inflict blows at close-range in return•(b) Balanced• (i) Uses Sword and Shield•1) Catches as many blows as possible on his shield while inflicting blows at close-range•(c) Defensive• (i) Uses Dual Knives•1) Stays at medium range most of the time, dodging as many blows as possible. Rushes in to inflict close-range slashes whenever he can without taking any blows in return before retreating to medium-range again.•Article V. Species: Salamander•Section 5.01 Ability gained from befriending: •(a) Skill name: "Immunity to Fire" (overwrites "Fire Resistance")• (i) Skill-type: Passive combat/movement•(b) Skill name: "Flamethrower"• (i) Skill-type: Active combat•(c) Skill name: "Fire control"• (i) Skill-type: Active environmental•Section 5.02 Stats:•(a) Level: 60•(b) HP: 100,000•(c) Attack: 400•(d) E. Attack: 500•(e) Defense: 550•(f) E. Defense: 800•(g) Speed: 200•(h) Elemental Defense;• (i) Fire: 100% • (ii) Water: -100%• (iii) Wind: -50%• (iv) Earth: 0%• (v) Electric: 0%• (vi) Ice: -100%•Section 5.03 Encounter type: Optional•(a) Requires both Dragon's "Heat-Resistance" and either Golem's "Rock-Phase" or Earth-Elemental's "Earth-Phase" to reach him in the magma-filled caverns below the Dragon's battlefield.•Section 5.04 Experience:•(a) Slain: 20,000•(b) Befriended: 10,000•Section 5.05 Normal Movement•(a) Airborne: N/A•(b) Standing: Occasionally emerges fully from the magma, when out of the magma it moves at roughly ½ the speed of when in the magma. Walks slowly around the battlefield randomly diving back into the magma to reheat(heal).•(c) Swimming: Swims swiftly through the magma, completely out of reach. Immune to all attacks when fully submerged. Health regenerates at a rate of 10HP every 0.1 seconds while submerged. Surfaces every 5 to 20 seconds to draw a breath..•Section 5.06 Attacks:•(a) Type:• (i) Airborne: N/A• (ii) Standing: •1) Attack name: Fire-breath•a) Movement: Stand still while rotating head up to 90 degrees to keep player in front•b) Range: 50 ft directly in front•c) Damage type: Energy
• (iii) Swimming: •1) Attack name: Magma Wave•a) Movement: Swims in a rapid circle generating an outward flowing wake in the magma that splashes up on shore. Magma splashed on the ground remains hot for 45 seconds, inflicting damage not merely when splashed on the player but also at any time the player contacts it before it cools. •b) Range: 10ft inland from the shoreline•c) Damage type: Energy
•Section 5.07 Negotiation:•(a) Boss HP: 75% or less - Boss status: Stun• (i) Player: •1) Option 1: Attack, boss takes double damage and battle resumes•2) Option 2: Wait• (ii) Boss: You had your chance to finish me but didn't take it... Why?• (iii) Player:•1) Option 1:•2) Option 2:•3) Option 3:• (iv) Boss: • (v) Player:•1) Option 1:•2) Option 2:•3) Option 3:Status Effects:Any status effect can be ended immediately by sacrificing ½ of your character's health points; this is figured from the MAXIMUM HP rather than from the current HP and can therefore cause a self-kill if used at inappropriate times.
This is quite late but anyway, "Silver Symbiosis" now has a programmer!
Welcome AlloyGD to the project!
I may be a writer, but I'm not much of a blogger so I don't know what to say here except this: I hate minimum character limits...
Anyway, I guess I'll get a little random here to fill this in enough...
I can think up some pretty wild creatures, but coming up with names for them is a different story. Names have always been my biggest downfall, whether in my stories or the game design.
This is two of the creature concept art for my game, Silver Symbiosis. This artwork was done by Nightenscythe.deviantart.com
from my written descriptions.
I'm not much of a blogger, but I guess I'll give it a shot.
Anyway, I'm a writer mainly, though I do various other art-forms ranging from drawing through sculpting.
Quite a while back I had an idea for a game, but lacked the skills to follow through on it. Everyone I have talked to about it likes the idea, but without a programmer who is proficient in C++ I can't actually make it.
I would love to recruit a team to help me make the game.
To break it down the game is a 1-player RPG with optional online PvP in the second half. As there are only two base characters, a male(strength) and a female(speed) it will be up to how the players customized their character's growth.
Environments are destructible, which is required for roughly 1/2 the skills to work properly. There are four skill sets, Personal, Psionic, Fusion, and Fusion Combos. Personal skills, along with Fusion skills level up simply with use, Psionic skills are "upgraded" through items found during the adventure, and Fusion Combos are leveled up through use, but cannot exceed the lowest level of the Fusion skills combined to make them.
Personal skills are mainly environmental and/or NPC interaction -based
Psionic skills are your basic combat skills
Fusion skills are acquired through befriending certain bosses, but be careful which you try to befriend, and actually evil one will use the opportunity for a 1-hit kill. These skills are your "advanced" combat abilities as well as used for environmental modifications(collapsing cliffs, turning prairies into swamps, etc...) and movement through otherwise inaccessible areas.
Fusion Combo skills are, as the name suggests, combinations of 2 to 3 of the Fusion skills to form a stronger composite skill.