Thanks for the feedback! I'll keep it in mind when I revise the run animation. :)
Thanks for the feedback! I'll keep it in mind when I revise the run animation. :)
Thanks for the feedback and compliments! Fun fact: I did the voice acting! It was my very first time trying voice acting (I'm the artist, animator and a co-writer usually), and I guess my lack of confidence with it showed through a bit. I will try and step it up a notch next time, or we might bring someone else on to do Aura's voice in the end.
Which animations were you thinking looked stiff? I've been thinking of revising her default run and her back facing 3/4 view.
Glad you liked the music - Jamie did an awesome job with it!
Yep, it is! NHK is one of my favorite shows. :)
This is incredibly well done, and a highly compelling image. It makes me really want to know this girl's story. Please keep up the amazing work - I look forward to seeing how this game turns out!
Gorgeous concepts! Can't wait to see how these translate into the game. Keep up the awesome work! :)
Hey Laney, no problem! I really like the look of "St. Chris." And thanks for the compliment - most of my art here is from Havencall, my own in-development point-and-click. :)
Very nice work! The protagonist's expressions are adorable. :)
Thank you so much for the lovely comment! I am so glad you are enjoying the visuals, and Aura's look! That's awesome to hear. :)
Thank you for the awesome compliments! Glad to know you're enjoying the character design! :)
Looking beautiful. Great work!
Thanks so much! Glad you like where we're going with it! :)
This looks really awesome. But as I was reading, the term "protectors" did confuse me a bit - I agree they need a better name! Something that clarifies that they are magical and work as a kind of "support" unit, not a front lines unit. But the combat system looks really nice and sleek. Definitely simplified from classic RPG style. I really like the idea of pairs and combat bonuses, and time bonuses. Now my question is: do you have any plans for multiplayer? The pairing system seems like it would lend itself very well to it...
This looks beautiful and sounds like it will be super fun! Really professional work! Keep it up! :)
The deadline is April 30th, 2010. Good luck! :)
Thanks for the kind comment! I, too see Aero Empire as a piece of art more than anything. :)
Well, that's the plan - to 'make the game come out'. :)
Thanks very much, Vuletrox. I'm very excited for the release myself. :)
thanks for the kudos Darthlex. Here, have a cookie. ;)
Thanks very much, Ninjadave! I would definitely recommend the pens, they really make things clearer (and they're much more scanner-friendly than pencil).
I'm glad you're looking forward to the game. So am I! And there are certainly more art updates planned for the future, possibly in the direction of character-art next time. ;)
Thanks, Darthlex. I'm glad you enjoyed it! ^_^
Wow, this is so beautiful! What game is this for?
Very nice work, Terra! I love the new mountains and the lantern glow is quite pretty, too. ^_^
Thank you, everyone (johntis, assault911, Redexodus, Mularac, Kacsand, SinKing, CloudAge, Numen, Poema, and everyone else...) for the great comments, and for tracking AE. It is very inspiring to have your support! :D
lol, awesome comment, assault, precisely because it shows how Terra's very hard work creating the engine from scratch was well, well worth it! Kudos to Terra - I think the rendering engine is amazing, too. ^_^
Thank you! I'm a fan of Timmon's technical drawing's too - he's something like our technology guru (not sure how technical my buildings are though, lol). Glad you like them, though. That's always good to hear. ^-^
RedOwl
Natalie joined
I do game artwork, animations, and design with my programmer hubby, and our indie game development group Fancy Fish Games. Currently making point-and-click adventure game Havencall, immersive horror game I Can't Escape: Darkness and humor/parody game ADventureLib.