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Unity is a feature rich, fully integrated development engine for the creation of interactive 3D content. It provides complete, out-of-the-box functionality to assemble high-quality, high-performing content and publish to multiple platforms. Unity helps indie developers and designers, small and major studios, multinational corporations, students and hobbyists to drastically reduce the time, effort and cost of making games.

Using Unity, you can publish your game on the following platforms: Mac OSX App, Windows Executable, Web Browsers (using the Unity WebPlayer), iPhone, iPad, Android phones and tablets, Wii, PS3 and Xbox 360.

If you wish to add mod support to your Unity game, we recommend the use of the Unity Engine Mod Browser and Manager Plugin created by mod.io, which makes it easy to support UGC.

Unity supports the creation of almost any game imaginable, including:Browser-based MMOGs, First-person shooters, Racing games, Real-time strategy games, Third-person shooters, Roleplaying games, Side-scrollers, ...and many moreVisit the gallery section of our site to see some of the games that have been powered by Unity.

You can download Unity for free from anywhere on our website. No charge whatsoever and no strings attached. Anyone who meets the terms of the license agreement can use Unity to create, publish and sell games for desktop computers and the web at no cost.

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With every new addition and every test, more and more bugs are found. This is a blessing and a curse to a developer; finding a bug is always upsetting, but always another opportunity to polish the game and make it better. This update today is primarily bug fixes; but a lot of them. It is my goal to never let my tech debt get too far out of control, so occasionally I will prioritize tackling my list of bugs in a single update, though I try to nip them in other updates as best I can as well.

The next update will be aiming for fixing biomes, adding new ones, and some more cities on other planets to enjoy.

Synthaar is available for purchase on Itch.io!

Updated Water Colors

Creator Enhancements

Synthaar V.0.0.4 Change Log:

[ADDED] You can now disable character aging in the gameplay options.

[ADDED] Added CTRL + S Hotkey for saving on the fly.

[ADDED] A button exists to re-open the game message window so long as there's messages to see.


[FIXED] Characters can now perform flirtatious interactions with characters they're attracted to.

[FIXED] Trees and bushes now display a color in their icons and blueprint before being placed.

[FIXED] Changing the species of a character no longer carries the colors of the previous species into the new one.

[FIXED] Characters no longer try to go to work automatically if they are loaded in or take a job before the final hour of the job.

[FIXED] Items placed on tables should adjust their height to the height of the table's surface.

[FIXED] Water in a lot now has the color of the planet's water, instead of generic blue.

[FIXED] Characters no longer move to the edge of the tile when pathing to a tile they're already standing on.

[FIXED] The blueprint hologram when placing an object now accurately renders the models and textures of the item.

[FIXED] Corrected an issue where bushes and other plants were not receiving and applying lightmap coloring.

[FIXED] Personality points are now appropriately capped to a certain amount in character creation.

[FIXED] Objects in build mode are now displayed in order from lowest price to highest price.

[FIXED] Animations no longer play while the game is paused.

[FIXED] Two people can now sleep side by side in a double bed.

[FIXED] Characters automatically get out of bed when sleeping is cancelled.

[FIXED] Characters no longer snap to 0,0 when getting out of bed.

[FIXED] You can no longer build walls and floors outside of your lot's buildable zone.

[FIXED] Improved Object Icon rendering

[FIXED] Characters now correctly align themselves with their bed's rotation when they sleep.

[FIXED] The first plant planted in a lot now renders correctly.

[FIXED] Characters no longer get stuck in their walking animation if their movement task was cancelled.

[FIXED] Objects bigger than 1x1 in footprint size can no longer be placed over the edge of the buildable zone.


[CHANGED] A new sprite is used to mark the selected character.

[CHANGED] Plates of food now destroy themselves when there's no more food on them. (WIP)

[CHANGED] New character clothing has randomized colors in the Legacy creator.

[CHANGED] Saving from the Game Menu now closes the Game Menu.

Kill The Climbers Steam Early Access Release

Kill The Climbers Steam Early Access Release

Kill The Climbers

Finally, Kill The Climbers is now available on Steam in Early Access!

Playtest keys and news

Playtest keys and news

News 1 comment

Playtest keys available. Also some update on the progress.

Sailing Further!

Sailing Further!

Tattered Sails

Big strides have been made for the game to which makes it closer to the main release in June.

Werewolf Party is FREE for the first 24 hours of release!

Werewolf Party is FREE for the first 24 hours of release!

Werewolf Party

Werewolf Party is FREE for the first 24 hours of release!

Add game Games
Legend of the Wargod

Legend of the Wargod

Role Playing

Embark on an epic journey in this dark fantasy turn-based RPG. Unleash your might against evil forces, forge alliances, and navigate the treacherous path...

Kill The Climbers

Kill The Climbers

Arcade

Kill The Climbers is a retro roguelite arcade game where you play as a mountain and yeti with the goal of defending the peak. Use your quick wits, skillshot-slinging...

Golel

Golel

Role Playing

Golel is a first person rogue-like dungeon crawler with turn based actions and tile-based movement. Combat is focused on mobility and using the environment...

Burial Stone

Burial Stone

Role Playing

Burial Stone is a Blobber/Eye of the Beholder/Legend of Grimrock like game. But in VR. Gameplay will be possible to be played almost the same on PC with...

Werewolf Party

Werewolf Party

Party Based

Test your deception skills in this thrilling first-person multiplayer game. Play with 4-11 people, taking on diverse roles—from a cunning werewolf to...

Definitive Goal

Definitive Goal

Arcade

This is an arcade / fighting game with teamplay dynamics. The aim of the game is to score in the opponent's goal within the time limit, and the main concept...

Space Prison

Space Prison

Turn Based Tactics

Don't let the system break you. Survive in the Space Prison by crafting contraband, upgrading your prison cell, fighting alien creatures in turn-based...

Stagdraft

Stagdraft

Hack 'n' Slash

STAGDRAFT is a thrilling 2D top-down multiplayer wargame that brings medieval fantasy battles to life in a nostalgic pixel-art. Designed for intense PvP...

Elite Warfighters

Elite Warfighters

First Person Shooter

A first person shooter developed in Unity3D. This game has gone through numerous development cycles since 2010, but has officially started development...

GN-RATION

GN-RATION

Adventure

Game Title: GN-RATION Immerse yourself in "GN-RATION," a thrilling survival game where you must hold out until rescue arrives in a world overrun by zombies...

Post comment Comments  (0 - 10 of 190)
PsyWarVeteran
PsyWarVeteran - - 1,878 comments

Killed itself for no reason.

Reply Good karma Bad karma+2 votes
aboba2286
aboba2286 - - 2 comments

супер

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WantedRaccoon
WantedRaccoon - - 42 comments

Unity is real better engine not only for people who starts making games but also for the proffesionals too!
Our game "Wanted Raccoon" also was made with Unity3d! Check this out if you want :) Indiedb.com

Reply Good karma Bad karma+3 votes
TwinStoneStudio
TwinStoneStudio - - 9 comments

Unity was is and will be the best. We created a game called "The Last Roman Village" and all dev process was nice and easy made with Unity

Reply Good karma Bad karma+5 votes
Soul-Guardian
Soul-Guardian - - 764 comments

Hi everyone.
Does unity support medieval mapping and weaponry options?
Could I make my very own RPG game with this?

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onionman
onionman - - 621 comments

Yes of course. It's one of the most robust game engines out there.

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DOMENISHI
DOMENISHI - - 13 comments

Despite what some people say, Unity is a very useful engine. It's really easy to use and get the hang of.

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hatsune-fan
hatsune-fan - - 43 comments

love the engine, I'm just not that good at it yet lol.

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Thumbender
Thumbender - - 1 comments

Ha ha, this is exactly how I feel! I'm learning unity to port my existing IOS game to other platforms. Kinda regret it that I didn't started out on unity.

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VectorX
VectorX - - 5 comments

Great Engine.
An engine up to large projects. We use it in Oberion Games and recommend !

Reply Good karma Bad karma+6 votes
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