The world’s most open and advanced real-time 3D creation tool, Unreal Engine 5 will be available in preview in early 2021, and in full release late in 2021, supporting next-generation consoles, current-generation consoles, Windows, Mac, iOS, and Android. Its novelties are Nanite and Lumen system.
Nanite virtualized geometry means that film-quality source art comprising hundreds of millions or billions of polygons can be imported directly into Unreal Engine — anything from ZBrush sculpts to photogrammetry scans to CAD data — and it just works. Nanite geometry is streamed and scaled in real time so there are no more polygon count budgets, polygon memory budgets, or draw count budgets; there is no need to bake details to normal maps or manually author LODs; and there is no loss in quality.
Lumen is a fully dynamic global illumination solution that immediately reacts to scene and light changes. The system renders diffuse interreflection with infinite bounces and indirect specular reflections in huge, detailed environments, at scales ranging from kilometers to millimeters.
Hi everyone and welcome to this short dev update on Outliver: Tribulation, an atmospheric, story-driven, action-adventure third-person shooter that blends gameplay elements and combat styles from the Survival-Horror and Souls-like genres with African mythology where you play as the soldier who mysteriously ends up in a supernatural realm, of which her only way out is to partake in an ancient ritual....
In this update, we focused primarily on adding support for multiple languages to make the game more accessible to a wider audience as some gamers have suggested. After much deliberation, we decided to add up to 10 languages and we are pleased to announce that Outliver: Tribulation now officially supports French, Italian, German, Spanish, Russian, Portuguese Brazil, Simplified Chinese, Japanese, Korean and Turkish.
We also added a quality of life/convenience feature that makes it easy for new gamers especially those struggling with the English language to avoid the trouble of having to painstakingly navigate around menus to select their preferred language. We call it the "First Launch Language Setup Prompt", and as the name implies, when the game is launched for the first time, this window pops up to allow the gamer to select a preferred language before the main menu is revealed.
As always, we will continue to support Outliver: Tribulation and keep you all updated as we progress. So, if you haven't already, make sure to join our Discord server using the provided link. We’d love to have you there and hear your opinions and feedback. Head over to Steam or Epic Games now to get your copy of Outliver: Tribulation using the provided link. I would also like to thank everyone who has supported us so far by getting a copy of the game. Please don't forget to leave us a review, as it would greatly help with visibility.
Thank you for your time and hope to see you in the next one.
Happy gaming.
Points of interest, Seasons, Weather Events, and Workbench Design.
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I'm waiting for it to make my own game. Making assets and planning for it.
lol waiting for gears 6 using this engine, there will be no unreal tournament 5 at all
oh boy
It seems quite promising. This engine has enormous potential. It's definitely immersive and realistic.
I have longed for a third installment in the KotOR series and it would be a dream come true if they made it using this software, but it's only wishful thinking. To be honest, I'd love to see another Witch-er video game, because this franchise has limitless potential and relatable characters. And I've seen the Witch-er III launch cinematic numerous times and that's what I wish to see in a sequel.
I honestly think that games have a bright future. And new game engines will merge with reality to some extent someday. I'm glad that visuals will be so realistic now and that they'll encroach/border on reality in the near future. So excited.