Simulacra is aimed at being a nimble, twin stick shooter with smart tactical combat and light base building elements. Set on a faraway planet, the player assumes the role of a Robin hood-esque character, a synthetic virtual intelligence that puppets various automatons to interact with the world. You will explore the planet's surface, meet locals, and work to save them from their captors.
Recap of what is going on with Simulacra as a project and possibilities for the future.
august catchup!
Breakdown of April milestone for Simulacra. The sprint focused on system updates intended to give the player more engaging decisions and context for the...
april milestone report
Breakdown of March Sprint for Simulacra. The sprint focused map flow, hacking art updates, and a myriad of R&D ideas sparked by my visit to GDC.
march sprint finished!
Simulacra work for the week of March 25th. Layout and pathing work on the Wilderness map, updates to the in progress player model and a start to the semi-dynamic...
encounters! player model! lighting! oh my!
Some shifts to the game and future updates as inspired by my recent time at GDC 2016.
post gdc update
Friday summary of work done on Simulacra for March, the week of the 4th. Update info on new map work, start of player character modelling, and a UE4 blueprint...
beginning of march sprint
Breakdown of Feb. Month Sprint for Simulacra. The sprint focused on the hacking gameplay and its role in combat, as well as the fledgling framework of...
sprint report - hacking and base economy
Build release notes for Simulacra for the week of the 5th in February. Summary of finished sprint and build changes, as well as plans for upcoming sprint...
build release and sprint summaries - 2/5/2016
Friday summary of work done on Simulacra for January, the week of the 29th.
friday wrapup! sprint finish edition
Friday summary of work done on Simulacra for the week of the 22nd in January. Second dev diary video is included, as well as quick snippets on design...
friday wrapup and dev diary #2
Dev Diary Video #1 for Simulacra. Covers content release in recent build and general direction for the game.
dev diary #1
Friday summary of work done on Simulacra for the week of the 18th.
friday wrapup! foliage and awkward bugs edition
Friday Wrapup of the work done on Simulacra for the week of 12/11/2015. Covers art changes, design management updates and news from Paragon UE4 stream.
friday wrapup! workflow and ue4 stream edition
Update to introduce the protagonist for Simulacra as well as some other basic news and information.
introducing: evelyn
Friday summary of the work done 11/6/2015 for Simulacra.
friday wrap-up! locker edition
Friday summary of the work done 10/30/2015 for Simulacra.
friday wrapup - spooky edition
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