Trey Powell
No members DeveloperA developer of first person shooter games including Fallen Aces.
Work on the Retribution Engine was begun by Andrew Gardner in 1997, inspired by games such as Doom and Quake and also John Bradley’s ‘Tumbling Tie-Fighter’ demo program. The original aim was to create a game titled Corridors of Power. The first public release of the game occurred in March 1999 and consisted of a simple two-level demo of the game. The game and engine were regularly updated and generated much interest. The biggest comment was that game designers would like to use the engine to make their own levels and so Paul Moxon joined the project to develop a level editor in October 2000.
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An indie game studio out of Longmont, Colorado that specializes in destroying dreams.
Official group of HECU Collective - team, working on the Blue Shift remake. All news are on our mod pages on ModDB. Our discord server - discord.gg/uhdTxP5Cuw...
Hangover Cat Purrroduction is a new company focusing in the creation of visual novels and arts in general.
A developer of visual novel games including Heads Will Roll: Downfall.
Galdor Studios is a one man game development company, currently working on Empyrean Frontier for PC.
A developer of mostly horror and action titles, Lag Studios seeks to create unique experiences in a variety of different perspectives. I work hard at...
SUNNY SIDE UP is a two person indie dev team based in Busan, South Korea. We focus on pixel games. Currently we are developing 'Witch's Nightmare'.