[xpn 2.2712]Imperial Game Engine 2 v50.11
[New] LawMaker, Camera Controller Template;
[Alpha] MerKaBa Editor, ImperialScript2(3d flow);
[xpn 2.2710]Imperial Game Engine 2 v50.10
[New] i_geometry, megatexture/textureatlass;
[BugFix] PhysicsManager, inactive update sincelastframe;
[New] ModelEditor, clear/Regenerate Unwarps;
[New] ModelEditor, Dublicate in to Cluster Unwarped 1-4of4;
[Alpha] i_3D_model, HexagonePlane.imd;
[xpn 2.2711]
[New] Loader.ifn, support i_flow;
[New] LawMaker, Increment/Decrement Template;
[xpn 2.2707]Imperial Game Engine 2 v50.9
[BugFix], i_scene, incremented setScale as setScaled;
[New]ModelEditor, decimate;
[xpn 2.2708]
[New] i_geometry, tesselation x1 prototype;
[BugFix] i_geometry, inactive ortho clusters;
[xpn 2.2709]
[xpn 2.2702]Imperial Game Engine 2 v50.8
[BugFix] AssetEditor, deleted save, 4 viewports;
[xpn 2.2703]
[BugFix] AssetEditor, missing keyboard/mouse controll;
[xpn 2.2704]
[New] i_3D_model, triangle_mesh triangle_strip/triangles types;
[xpn 2.2705]
[New] ModelEditor, saveAs i_geometry;
[New] ModelEditor, MassChanges, assign specular layer;
[xpn 2.2706]
[New] ModelEditor, delete brush i_geometry points;
[xpn 2.2701]Imperial Game Engine 2 v50.7
[New] LawMaker, CameraChanger Template;
[BugFix] i_geometry, skeletal mode, render modes incorrect;
[Bug] i_camera, inactive look_at;
[xpn 2.2690]Imperial Game Engine 2 v50.6
[Unimplemented] pixel_zoom method;
[unimplemented] i_texture, texture_atlass mode (qubic, movie, sky_box types);
[xpn 2.2691]
[New] IPhysics Actor, box type;
[xpn 2.2692]
[xpn 2.2693]
[xpn 2.2694]
[New] IPhysics Actor, sphere type;
[xpn 2.2695]
[xpn 2.2696]
[xpn 2.2697]
[BugFix] Capsule, inactive;
[New] IPhysics Actor, StaticPlane type;
[xpn 2.2698]
[New] IPhysics Actor, Cone, Cylinder type;
[FalseBug] i_3d_model, inactive blending;
[xpn 2.2699]
[xpn 2.2700]
[xpn 2.2690]Imperial Game Engine 2 v50.5
[BugFix] ModelEditor, Inactive multiple dublication into new bones;
[xpn 2.2688]Imperial Game Engine 2 v50.4
[BugFix] i_camera, unpreferenced farclip distance preference;
[Bug] LODs, RenderDistance limiter inactive;
[BugFix] LawMaker, inactive i_scene move;
[BugFix] i_3D_model, inactive rolls;
[BugFix] SkriLink, inactive injects;
[xpn 2.2688]Imperial Game Engine 2 v50.3
[New] IPhysics, Box shape;
[xpn 2.2689]
[xpn 2.2690]
[New] LawMaker, Generate_AniTE template;
[New] CheckPointVersus_i_geometry_WorldCollizion.ifn;
[New] LawMaker, Generate_Check_PointWorld_Collizion Template;
[BugFix] i_3D_model, inacurate Generate TriangleMesh physics data;
[xpn 2.2685]Imperial Game Engine 2 v50.2
[New] i_3D_model, smootch polygones/lines, material_colour preferences;
[Bug] FOG, fragment depth;
[BugFix] PhysicsManager, body_to_geometry missing eulers rotations;
[xpn 2.2686]
[xpn 2.2687]
[New] SkriLink, Physics actor template;
[xpn 2.2680]Imperial Game Engine 2 v50.1
[xpn 2.2681]
[xpn 2.2682]
[xpn 2.2683]
[New] i_3D_model, Vertex.imd (GraphicsLayer = NULL_1), point preferences;
[Bug] i_3D_model, VertexWeight preference, crash;
[New] SecondaryColour rgb;
[xpn 2.2684]
[xpn 2.2675]Imperial Game Engine 2 v49.6
[BugFix] i_3D_model, Sub Changes access missing;
[BugFix] i_particle, load crash;
[xpn 2.2676]
[Bug] i_camera, incorrect frustrum;
[BugFix] AniTE, inactive debug linear splines;
[xpn 2.2677]
[xpn 2.2678]
[xpn 2.2679]
[New] LiveSilver, Alpha/Tile DiffuseMap templates;
[New] ParticleEditor, FacialAnimationEditor, SaveAs;