Shattered Kingdoms I: Tower of Time
Role PlayingTraverse an ever-shifting labyrinth of bookshelves containing the lore of the world around you. Search for the exit while solving puzzles and fighting...
An IDE for developing interactive fiction titles. Simplistic programming syntax, with ability to expand capabilities.
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Traverse an ever-shifting labyrinth of bookshelves containing the lore of the world around you. Search for the exit while solving puzzles and fighting...
PhyreEngine (also known as Phyre Engine) is a free to use, cross platform (Windows PC, PSP, Xbox 360, PS Vita and PS3) game engine from Sony Computer...
The Summerwind Engine is a game engine developed by D4O-AG and the Nazagoth Team for creating and updating the T4C Game.
Matali Physics is an advanced, modern, multi-platform, high-performance 3d physics environment intended for games, VR, AR, physics-based simulations and...
The Blender Game Engine is a component of Blender, a free and open-source comprehensive 3D production suite, used for making real-time interactive content...
This engine is the code behind "The game Creator's" FPS Creator development tool, A powerful, yet rough FPS engine.
This QuakeWorld-based engine powered some of the most critically acclaimed engine's of it's day, like Half-Life, Counter-Strike, Day of Defeat, and many...
I am NOT the creator of this engine (Graham Nelson). I am just registering the software on here so that I can list it as the engine used in a few projects.