Unity is a multiplatform game development tool, designed from the start to ease creation. A fully integrated professional application, Unity just happens to contain the most powerful engine this side of a million dollars.
In this week's DevLog we'll show you the game's Main Menu and even the player's health bar!
Buckle up! We're about to take you on an exclusive tour!
Come with us as we give an updated explanation of all the code we are using for our IndieGame: The Library of Babel. Including multiple pictures of the...
In this article we will show you guys the art progress for the environment of the game. Thumbnails / Sketches / Colour Studies / Mockup
There are two characters on Little Walks: the protagonist, that is a dog, and the woman that is an university student.
We have updated the game to include new custom music, new controls, improved user interface and experience, fun little audio clips, increased stability...
And there's more news! Story mode, new base design (central HUB) and much more!
A world of magic, machinery and mayhem. Crowdfunding begins for an expanded, richer single-player campaign.
enjoy Recycle Bin Battle original sound track right now !
Kickstarter makes it possible for small, niche video games like ours to thrive. The project was born with an idea in 2022 and after creating the first...
Hello everyone! Today we present to you the new mechanics added to the game. The map design has been recreated for the playable project.
We’re starting to add Stealth mechanics, QoL changes, and tweaks to levels to make it easier for the baby birds dipping their feet into the game! 😀
Here's how the tarot card system works in Half-Baked Girls.
This week I worked on giving a visual upgrade to the battering ram map for the 5th Mission.
Updated tutorial videos, new VFX for attacks, and new animation on shop. A look at playtests and how they will help shape the game. Plus! Developing an...
Little Walks happens on a forest, so this is the environment we have to think about and develop.
3rd article about our in development game, where we will be going over some Game Systems and Atomic Parameters, to demonstrate what goes into Game Design...
Presenting gameplay gifs with our game features, new individual sketches closer to the final art intended as well as our new spec sheet.
5th article about our in development game, Essence of the Past. [Narrative, Loops, Color Studies, Palette and Mechanic Implementation]
As the release date of May 17th, 2024, draws nearer, anticipation reaches a fever pitch for horror aficionados eagerly awaiting the spine-chilling experience...
Today we bring you some more news!! Regarding our game Major Alvega.
Time to begin your sentence, play our public demo now!
Another week of Ale Abbey's development in review. What has progressed both in front and behind the scenes?
KILLCOLOR, a top-down arcade shooter with rougelite elements and procedurally animated enemies is available to buy now!
'Soul of Azores' news — What we made during the following week!
Announcement of pre-release details and wishlisting on Steam for Windows PC. Capslock is now available for wishlist and will be released very soon. Further...
👋Hi! You might be wondering where we’ve been. Let us explain! :D
4th article about our in development game, Essence of the Past.
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