Big tribe. Big danger! Monster run. Monsters kills tribe. Player defend. Player kill monsters. Player kill monsters well, get lots of food for defenders. Strong tribe. Player kill monsters bad, monsters kills tribe. Dead tribe, bad player!
Player block road, monster stop. Stopped monster, defenders hit easy.
Defend here. There. Everywhere...
Player use powers. Powers help defenders.
If player good, player listen true stories about tribe. No stories for bad player.
There over 100 different kinds? Must strengthen defense!
Big Boss. Big Fight. Need many brave man.
Many world with many bosses. Each dangerous. Each want eat tribe.
Defenders. 24 kinds. Different. Think long to choose.
Enemy sneaky. Enemy use trick. Hard for defender to protect.
Must win in different places. Must adapt.
Good sounds and music in each world. Must enjoy.
Player smart. Player teach tribe over 100 skills.
Player crafty. Player improve defenders.
Complete condition. Earn point. Difficult. Spend point. Gain abilities. Tribe become stronger. Player become proud.
Blood. Suffering. Madness! Player be part of this!
Player must see all cartoons. Great sense. Big fun!
We bring truly amazing news - AGE OF DEFENSE has now left Early Access and is fully released! We would like to thank everyone who accompanied us on our Early Access journey. It was a really long journey. We want to thank for your support and feedback that we've been able to bring you the full experience that Age of Defense has become.
To celebrate this joyous occasion, let's watch the new trailer we've prepared. Then, let's take a look into detail of what the full release is all about.
Changes of 1.14 Update
We have completely reworked sound system. We added sounds to all enemies' death and abilities. previously we used same sounds for all monsters. Now, all monsters have unique sounds. It make
Additional Game Changes
Improvements of the main menu. We added Start word for start button. We swapped position of Game Difficulty button and Skills button. We added a cool visual effect at the background. Finally, we removed unused button foe Old/New balance.
Added hotkeys for game speed settings (Ctrl and Num 1,2,3) and for starting new wave (space).
Keeper defenders no longer apply buffs on other Keepers.
Duration of Spike Traps and Barricades was increased by 1.5 times.
A lot of improvements in animations of World #2 monsters ( Shark, SlowFish, Pleozavr, Bug Boss Head and etc). Some frames were set wrong. We went through all of them and set them perfectly.
Restart button in pause menu now have a confirmation window.
Resistances of monsters in info menu now changes color if were changed.
Added new animations for ability cast of Big Yeti Machine (world #5).
Tablets with text in the battle works more pleasant now and don't disturb player from playing.
Hunter's passive ability change. Now it throws 2 spears every 5 seconds.
Bigger enemies became bigger in real size. Now units need to
Enemies who reach the end of the path benefits with a meat.
Texts in Skill menu appears much faster now.
Ultimate ability of Colossus no longer affects air units.
Added a cast animation for Big Magic Dino with lizardmen riders (Mission 9).
Microbes under the effect of Parasite ability now have different walking animation.
Duration and cooldown of Keepers' Range buffs were doubled.
Text in the tablet of Skill menu now appears in the center.
It is easier to light bonfires in Mission 13 now.
Pink Minions (Boss #1) has got proper death and transformation animations.
Fish Tamer's Oil Fish ability no longer target air units. Also, we made several improvements in its animation.
Added new visual effect for Yelllow Plant (Mission 14) buff.
Added new visual effect for Spike Trap posion upgrade.
Flying units appear more pleasant from portals now (Mission 11).
Walk animation for Bug Boss Head (World #2) was significantly improved.
Bug Fixes
Fixed a visual bug when some effects could remain on the screen after the death of the enemy.
Fixed a bug with wave counter. If player clicked it several times. It added +2 to it.
Fixed a critical bug when zombie horses left impassable areas after resurrection.
Fixed a bug when player could get an error during Boss Battle phase in Mission 3.
Fixed a critical bug in Mission 3. Pink Boss Spawns left impassable areas after disappearing.
Fixed a critical bug in Mission 3 Mode 3 when First Eye died.
Some sound/music volumes fix. It worked a bit incorrectly, when player started new mission.
Removed wrong death animation for Dino Skeletons.
Fixed the critical problem at Mission 14. It could lead to various serious issues like defenders couldn;t be upgraded.
Added proper animation to Bird Tamer defender. A loud sound were removed.
Fixed wrong ability description for JellyFish in World #1.
Mammoths in the last wave if Mission 13 had old graphics. Fixed.
Point of ability shot for Nig Jellyfish was properly adjusted.
Fixed a bug when armadillo monster(world #5) turned back after the armor broke.
Fixed a bug when paratrooper yeti played death animation after deployment.
Fixed a bug when paratrooper movement speed were decreasing at high gameplay speed.
Tutorial barricades at Mission 3 appears at better place to prevent enemy from moving forward completely.
Effect size for different air units were properly adjusted.
Mammonth Mutant (Mission 13) now play all animations properly.
Fixed a bug when Mammonth Mutant left Whirlwind effect on the path upon death.
Removed extensive visual effect at Berseker defender under the effect of Focus ability.
Fixed a bug with Air Dinos (world #3) when they could deploy fish at wrong place.
Resistance icon and its number in info menu have the same color now.
Fixed a bug when Parasite monster (world #1) didn't apply an ability effect.
Fixed a bug at Mission 3 Mode 3 when some enemies could skip Big Barricades.
Fixed a bug when Mission 15 Mode 2 couldn't be finished.
Fixed a bug when Mission 9 Mode 2 didn't have a Start Wave button.
Added missing icon in info menu for Dino Skeletons.
Added missing icons in info menu for Boss Pink Monsters.
Wolf and Snake monsters (world #4) are no longer turns around when they use abilities.
Removed an effect of black screen in the start of Missions 10 and 13.
Wave info about air units in Mission 12 was shown wrong. Fixed.
Jumping Jellyfish (World #1) moves more properly now.
Fixed a bug when Blunt resistance aira effect of Big GreenDino could remain on the road after the death of a unit.
The last skill in Stone branch was working only at the first Stoneman. Now it affects all towers in Stoneman branch.
Keeper Tower has proper icon in info menu now.
Redfish in the start of Mission 4 in cutscene has got sounds. Also fixed a bug when it actiavated a run ability right from the start at Easy Game Difficulty.
Learning skill animation in the skill menu was properly adjusted.
Tall monsters (worlds #4,5) have proper effects size now.
Fixed wrong speed animation of Torch in Mission 15.
Hunter Tower Level 4 didn't show attack range under Keeper's Range buff. Fixed.
Death of Mutant Cocoon (World #5) no longer leaves blood spots on the screen.
Added missing sound for upgrading Spearman.
Fixed a bug when movie icons in the movie menu weren't shaken.
Fixed a critical bug with Snake's ability (World #4) and Keeper defender.
Fixed a bug when effects weren't show at Keeper Tower.
Fixed requirements for getting Scrooge Steam Achievements.
Ballon mob (World #2) plays proper death animation now.
Big Ballon mob (World #2) didn't play full death animation. Also it didn't leave blood spot. Fixed.
Insect bug (World #2) didn't play transformation animation. And didn't give meat reward. Fixed.
Death of Boss Bug Head (World #2) no longer leaves blood spots on the screen.
Size of blood spots for Shark, Blue Evolution mob, BigFish and Big Balloon mobs were adjusted.
Fixed a bug when Magic Beetle (World #2) didn't play ability animation.
Age of Defense is now available with a 35% discount for the first week after launch.
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