An Original Video Animation, based on the Armored Core series, created in the Unreal Development Kit. The project has since moved to Unreal Engine 4.
This is the first test version of the HUD ingame, as you can see somethings are not viewable mainly because of how the light is effecting the HUD near the top, I did add an overlay of the AC5 HUD, and I will be adding the rest of the HUD things like icons , numbers and such, which will work or atleast seem to work during the video.
Top notch work =) Things are really coming together.
Thanks very much, theres not much more screenshots I can post unfortunately without ruining some suprises I have in store though T_T
very niceeeeeeeee
As usual TY :D
are you using scaleform and flash for the HUD?
Nope 3d model, and After Effects, for editing.
I realize now after looking at the earlier images. Wow, what a great idea... model a HUD in 3D, use the lighting, bloom and effect to make it look real! Great idea
Did you model just a grid for the cockpit? It looks a bit thin and the round parts seem wrong in perspective. Like the vanishing point is too low (vp is always on eye level of the viewer).
It looks good and interesting, I hope it will be a bit lighter in the final version. Also, good you are not using Scaleform - in most games it doesn't make all that much sense, and since so many games use it, it's actually more originally not to use Scaleform now :)
Really sorry I have only just seen this comment! D:, It only seems wrong because its a 3d model that I have tried to line the camera up with to give the impression of a HUD, Im hoping to get it perfected at some stage so that it will look alot better :D