So how we made Galos was that since the game is occulus focused we wanted to make a bunch of monuments fun to look at. Down side...It was boring to move around and didnt make sence, so we deleted it and did some we never do when modeling...map out the area. What youre seeing is the main castle all the way down to the export dock (ignore the water line we turn stuff off for editing) so as you can see its much larger and a lot more in between. we're currently working on the skills system. see you in 10 days for the monthly update.