The game you are trying to view has ceased development and consequently been archived. If you are a member of this game, can demonstrate that it is being actively developed and will be able to keep this profile up to date with the latest news, images, videos and downloads, please contact us with all details and we will consider its re-activation.
A 2D action, arcade game that blends Breakout with RPG mechanics. You play a knight storming a castle saving a princess from the clutches of an evil dragon rumored to have kidnapped her. Armed with your magical flail and spikey ball, you fight hordes of fantasy-themed evil creatures in a satirical setting.
The 18th entry in Castle Mashers' devlog, we take a look at some of the techniques we use to generate random rooms for the player as well as look over...
week 18; pre-alpha polish
We take a look at the new changes in Castle Mashers and the devlog format.
week 17; the makeover
In this week we dive into a more design focused post!
indie quest -- week 13; full throttle
We need your feedback now more than ever, 2 demos to try, can you help us by picking the most fun one?
indie quest -- week 12; crossroads & feedback!
A new week a new update, we take a look at why we are trying a new design for the core mechanic that might prove it fun as well as more eye candy.
indie quest -- week 11; refeaturing
A new week a new update, we take a look at the refactoring of design, code and art.
indie quest -- week 10; refactoring
In this week we look at the updates of Castle Mashers development and what has happened so far.
indie quest — week 9; the creep
No news were found matching the criteria specified. We suggest you try the news list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.