The official Indie DB page for Echo Lake - Greenlit by the Steam Community on 1st October 2015 - Released via Steam (PC) Early Access on 27th January 2017
The Capsule Three team are pleased to announce that the Echo Lake has been upgraded to version 2.0 which is now available via Steam (PC) Early Access
A summary of our first month in Early Access, a preview of our current work and an overview of what's next for the project.
After 32 months of development, the Capsule Three team are proud to announce that the Echo Lake: Astronomer Alpha is now live via Steam Early Access
Capsule Three are proud to reveal the new name for the Observatorium project alongside info on our upcoming Alpha release via Steam Early Access.
Come and try our post-Alpha gameplay at Dare to be Digital 2016.
Our coder/designer - Clive Lawrence - outlines some of the sea-life you'll encounter in Observatorium alongside some code/design insights.
Our animator/composer - Peter Satera - discusses our 2.5D animation pipeline and why we abandoned a 3D workflow.
Our animator/composer - Peter Satera - explores the audio re-design of our sea-life elements and shares some examples of how things have progressed.
The Observatorium Team are proud to announce their formation of a company.
A summary of our progress over the last month-and-a-half, a preview of some upcoming sea-life and environment decors and some samples from our soundtrack...
A summary of our progress since Greenlight and some information about our next public showcase in Edinburgh later this month.
News about our Greenlight campaign and tips for setting up your Greenlight page.
A link to our Steam Greenlight campaign, a look at our first gameplay trailer and some other news about the project.
A summary of our experience at the Dare to be Digital 2015 Indie Games Showcase.
Come and try our Alpha gameplay at Dare to be Digital 2015.
A preview of our updated puzzle interface and results from recent playtests.
A preview of our environment style in Unity 5 and quick progress update.
The final post in a series where we discuss our character creation process.
The second in a series of posts where we discuss our character creation process.
The first in a series of posts where we discuss our character creation process.
An introduction to our main character - "Kit" - and a preview of upcoming environments.
An overview of puzzle/interface improvements made in response to user feedback.
Some tips on how to conduct useful playtests on your game with the help of others.
In this post, I demonstrate the curve system I have been developing for Observatorium and highlight potential avenues for evolving the gameplay further.
In this post, I discuss the art direction for Observatorium and plans for evolution.
In this post I demonstrate some example animations from the Observatorium prototype and highlight plans for future improvements.
The third and final post in a series where I discuss the inception of Observatorium and how I evolved it from a basic demo into a fully-formed prototype.
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.