• Register

HANGAR 8 is a psychological horror set within the unsettling confines of a derelict space station. Brave the looping corridors, discover all anomalies, collect key items, and escape the nightmare! Blending anomaly spotting mechanics from games such as "The Exit 8" and "I'm on Observation Duty", with the liminal-space psychological horror of "The Backrooms", HANGAR 8 challenges both your memory and your sanity. First game by solo developer :3

Post news Report RSS Looping Level Logic

Things got a little complicated, so I used a mind map to chart the logic of my anomaly horror game!

Posted by on

Hello there! Welcome to my devlog for HANGAR 8 😸

The main mechanic of any "The Exit 8" like game is the looping corridor, and how you determine if you go up or down a level. I chose to replicate the mechanic of my inspiration game, and go forward if there is no anomaly, while going back if there is. To make it unique, I decided to have the player instead have to go through a different door completely when they got to the final level of the game, level 8.

While it seemed pretty simple and straight forward to me at first, when I actually go to writing the GDscript in Godot, I quickly found out I was struggling with how the design of how the level logic should work. I remembered when a developer friend of mine recommended an app to me for game design, and in order to help myself with my design problem, I created a mind map using X Mind.

I also realized that this mind map I created could help as a sort of tutorial for how the game works - so here is my nerdy chart, I hope you like it!

HANGAR 8 Tutorial

Thank you for reading my devlog! 😸

Follow me on itch.io
Subscribe to my YouTube

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: