So far, have been able to run roughly 900 randomized, simulated, combat runs (over 2 nights of sleep, letting infinite combat play out).
This is to find the remainder of bugs, without relying on so many testers (as there are 72 characters and they should all be tested equally).
Thus far, have been able to fix a number of bugs that possibly nobody would ever encounter (like Dino Ship's missile striking Warrior, and Dino Ship dying just as Warrior's Counter procs on the missile and he seeks the target who no longer exists, after the ifcheck to see if he exists ran).
*WHEW* That was a handful to type.
In any case, the testing and polishing continues!
Endgame content is still under development, and a couple of great modes are planned!
More to come!