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Parkour around the village and get the objectives.

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Devlog #10 - Environment and Props

Devlog #10 - Environment and Props

News

The progress of the environment with textures and props.

Devlog #9 - Modeling Process

Devlog #9 - Modeling Process

News

The modeling process of our houses and landscapes.

Devlog #8 - User Interface Ideas

Devlog #8 - User Interface Ideas

News

The ideas that the team had for the User Interface.

Devlog #7 - Logo

Devlog #7 - Logo

News

We brought you the logo for Nocturnus and our concepts for it.

Devlog #6 - Implementation of the Mechanics

Devlog #6 - Implementation of the Mechanics

News

Check the implemented mechanics on the engine, along with the feedback.

Devlog #5 - Arm's Concept Art

Devlog #5 - Arm's Concept Art

News

Check our ideas for the visual art of the arms of our character.

Devlog #4 - Mockup

Devlog #4 - Mockup

News

This post will show you our mockup process step by step.

Devlog #3 - Main Mechanics

Devlog #3 - Main Mechanics

News

In this post we reveal and explain some of the main mechanics for our First-Person Parkour game.

Devlog #2 - Moodboards

Devlog #2 - Moodboards

News

These moodboards have some inspirations and references to make Nocturnus.

Devlog #1 - The Village of the Castle

Devlog #1 - The Village of the Castle

News

Know the village where the game Nocturnus will take place.