Quake Sandbox v5.4. Open-source sandbox based on the MiTech engine!
Open-Source sandbox game on MiTech Engine.
Features:
Spawn menu:
- Expandable spawn menu
- Spawn props
- Colorable props
- Spawn entities
- Spawn NPCs
- Spawn vehicles
- Give items
- Change game variables (300+ variables)
- Addons for spawn menu
- Themes for spawn menu
- Execute scripts from spawn menu
- Nextbots
- Tools (Physgun, scale, physics, color)
- Post-process
- Spawnlists (folders with items)
- Musicplayer (spawn menu build-in addon)
- Admin panel
- Materials for props
- Save and load all props, NPCs, vehicles, nextbots, entities, etc...
User interface:
- All menus have been redesigned
- Wide-screen support for all UIs
- Support all gametypes and filters for maps
- Addon loader
- Workshop (4000 maps) downloader
- Player full customization
- Separate models for team and ffa modes
- Animated background
- Random maps and bots
- English and Russian languages
- Registry with settings
- 2 map list styles
- Map cycle list with custom fraglimit and timelimit with load and save to .cfg file
- Bots list with custom skill and random skill with load and save to .cfg file
- Disable items menu with load and save to .cfg file
- All gameplay settings menu with load and save to .cfg file
- Weapons settings menu with load and save to .cfg file
- Addon UI customization
- Animated credits and startup
- Touch screen support (for android)
Client:
- Better graphics and GFX
- Wide-screen support for HUD
- Separate console, chat, team chat
- First person support
- Third person support
- Full body awareness (rendering from player model eyes)
Game:
- Sandbox gametype with spawn menu
- Singleplayer gametype with cutscenes, NPCs and enemies (like quake 1, quake 2, half-life)
- All Quake 3, Quake 3 Team Arena, OpenArena game modes
- Simple physics engine
- Physgun
- Toolgun
- Gravitygun
- Custom fog
- Custom sky
Engine:
- Brush limit up to 524288
- Entity limit up to 16384
- Cvar limit up to 16384
- Players and bots limit up to 256
- Weapons limit up to 8192
- Up to 80000000 polygons per scene
- Up to 1000000 polygons per model
- New addon system
- Seamless change of QVM
- Improved lighting (high resolution lightmaps and post-processing)
- Render distance for entity (server-side)
- MGui (MiTech GUI) interface system with QVM and map integration
- Vehicles and additional properties of the entity
- Support huge size maps up to 4GB
- Android support
Unpack the archive and play.