Red Alert: A Path Beyond brings the exciting storyline and epic clashes from the classic Westwood Studios game, Command & Conquer: Red Alert to realm of first person shooters, with a twist. We've remained loyal to the style and feel of the 1996 classic, while integrating content from its expansions Counterstrike and The Aftermath with a bit of updated history to add to the mix. Built off the W3D engine Westwood Studios built for classics such as Earth & Beyond and Command & Conquer: Renegade finished up in 2001, we help bring the fight to you as you play out your role as any one of a number of infantry classes participating in team-based combat that often involves land, sea, and air combined-arms clashes that just don't happen in any other game. Oh, and did we mention it's FREE?
We have some "hedgehogs", those tank traps made of I-beams that have been crossed and welded. To give us some more variety, and to provide better cover for infantry, we now have "dragon teeth" barricades. They come in a variety of damaged states, but will likely not be removable blockers. Tanks can't get past them, and they stop bullets. What more could you want? R34ch did the models, and Chronojam textured them recently.
Really like these dragon's teeth. For some reason it feels kinda nostalgic :)