Red Alert: A Path Beyond brings the exciting storyline and epic clashes from the classic Westwood Studios game, Command & Conquer: Red Alert to realm of first person shooters, with a twist. We've remained loyal to the style and feel of the 1996 classic, while integrating content from its expansions Counterstrike and The Aftermath with a bit of updated history to add to the mix. Built off the W3D engine Westwood Studios built for classics such as Earth & Beyond and Command & Conquer: Renegade finished up in 2001, we help bring the fight to you as you play out your role as any one of a number of infantry classes participating in team-based combat that often involves land, sea, and air combined-arms clashes that just don't happen in any other game. Oh, and did we mention it's FREE?
Shot from the new version of Fissure, inspired by Tun_Fissure. In this shot, Anisotropic Filtering has been enabled, resulting in sharper grass in the foreground and a crisper look for the cliffside in the back.
It's much better. :-)
Everything is much sharper looking. ...You're not going to burn the grass up are you? It looks so good.