Red Alert: A Path Beyond brings the exciting storyline and epic clashes from the classic Westwood Studios game, Command & Conquer: Red Alert to realm of first person shooters, with a twist. We've remained loyal to the style and feel of the 1996 classic, while integrating content from its expansions Counterstrike and The Aftermath with a bit of updated history to add to the mix. Built off the W3D engine Westwood Studios built for classics such as Earth & Beyond and Command & Conquer: Renegade finished up in 2001, we help bring the fight to you as you play out your role as any one of a number of infantry classes participating in team-based combat that often involves land, sea, and air combined-arms clashes that just don't happen in any other game. Oh, and did we mention it's FREE?
RA_Seamist from version Gamma. The Soviet position is a lot more dug-in, with earthen berms and mannable guard towers along the perimeter. Tesla Coils and copious air defense keep the Allies back, giving Soviet forces easy entry to the field.
As always, the Allied objective is to defend their Radar Dome until naval reinforcements arrive and destroy the Soviet base.
Exelent! I loved it!