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A third person action brawler where two teams of six players each, fight using magical abilities over different maps. Take control of a wood spirit and collect different abilities scattered over the map to destroy the enemy team. The game will feature several different abilities all with a magical theme and advanced physical effects. Root force is developed by a small university team using our own engine with additional third party libraries such as Bullet physics and more. It is currently being developed as part of a school project but it is our hope to release it after the course is finished in March.

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SSAO test
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Description

We've added Screen Space Ambient Occlusion to the renderer. The implementation is rudimentary - and will be improved after the weekend - but even now it makes the game look prettier.

For those of you who are interested in the specifics of the technology of the game engine: The reason why I say that the implementation is rudimentary is that there's a subtle repeating pattern in the darkened pixels, introduced by an algorithm that randomizes the ambient occlusion results. Look closely and you will see it :) It will be solved by simply blurring the texture containing the SSAO results.

Stay tuned for more updates like this.
Gustav Pihl, Graphics Programmer