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Rune Seeker is a strategy card game with a turn-based format. Each match’s terrain will be generated at random, so players will almost never encounter the same field twice throughout their journeys.

We added depth and value to Rune Seeker by incorporating strategy and tactics into almost every action. Not only in the layout of the squad at the beginning of the game, but also in how you construct your squad, develop your base, and collect Runes.

In essence, Runes are useless without Heroes and almost so without suitable Heroes.

Each Unit has a unique *capacity* specification that determines how many Runes you can bring into the game. There are Heroes with weak attack specs but a large capacity for Runes, and vice versa. Moreover, each Unit will belong to different races and possess distinct skill sets that can be activated passively when it is their turn or actively by Runes. These Heroes are infinitely upgradeable, and their form, strength, abilities, and types evolve over time.

Rune sets in Rune Seeker consist of two randomly generated and distinct components.

Combinations of 100 times 100 pieces of such can generate up to 10,000 unique Runes. Therefore, players will rarely encounter players with Runes similar to theirs. Besides this factor, the value of Runes also depends on the game meta and their compatibility with player strategies, as opposed to rarity or power.

The outcome of battle on the frontline is greatly influenced by what happens in the rear. This is where commanders can build a base system to upgrade and evolve their troops through appropriate utilization of resources.

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Rune Seeker

Rune Seeker

Demo

This is Open Beta version of Rune Seeker. I hope you guys enjoy it.

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