Shallow Space is a 3D Real Time Strategy game inspired by Nexus: The Jupiter incident and Homeworld. Shallow Space focuses on organised mass RTS space combat in a fully 3D environment. Ships in Shallow Space are nearly always grouped into Flotillas and Wings, and orders issued to these structures cascade to the subordinate members. Rather than stressing out clicking on the units or dragging selection boxes during the heat of battle, standing orders are issued in advance leaving you to zoom around, activating abilities and arranging support and reinforcements. Should the tide turn in battle traditional control is still available.
As I was sculpting that vast open space into terrain it became apparent that my cheap trick showing 3D ranges on a 2D plane was growing old. These yellow transparent spheres now show areas with status effects applied, red and green are weapons and scan ranges respectively.
Note the flat circles within the spheres where the battlegrid intersects them - this further aids depth perception. (Pythagoras you ol' dog, I raise a beer in your honour! Qapla'!)