Think "Kingdom but it's a top down action rpg" Village building meets action RPG. Explore a procedural world after the fall - with not only Biomes but also foreign Kingdoms to explore, trade and fight with...
This is a recent test with marching cubes as terrain.
The basic world data and generation remains the same, but the rendering of the meshes is handled with a different algorithm.
As you can see in the screenshot, I have also tried to fiddle around with water and fog a bit more, slowly defining the visual style.