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Storybook of Tactics is a rogue-lite auto battler with deck building elements. Survive all the story chapters, upgrade unit cards, and experiment with dozens of builds while acquiring game-changing powers and powerful items.

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Hello, commanders!

It's been a while since we've introduced an overhaul for Storybook of Tactics. After implementing all the changes, we saw even more potential in the game, and decided to do another wave of UI lifting, further improve run variety by adding new types encounters, and readers - your army generals with their unique traits.

Get everything you need to know in 1 minute by watching the new playtest trailer:


Ready to jump into testing? All you need to do is hit the green "Join playtest button" on the Steam card. We will keep granting the access with new waves until September 10th, when you will no longer be able to play.


We focused on three main areas: UI, gameplay depth, and replayability.
So, let's dive deep into each of those!

Even better UILast time we already shared an overhauled UI, and this time we have focused on User Experience, final polish and QoL improvements to make sure everything from chapter selections, combat preparation, and purchasing upgrades is clear and pleasant.

Here is an example: when hovering over a unit card trade you can now see a visual representation of all the units of the same type allowing you to quickly identify your future needs:


Each story has a better visual representation with a short catchy story describing the main boss you are going to fight with.


Rogue-lite all the wayOur initial design plan for the game included runs with 30 waves of enemies, but we decided to do a major design lifting, giving you endless replayability and more interesting encounters.


With map spreading into 3 pages, now you need to finish 24 chapters, and kill 3 bosses along the way. Choose between different nodes, consisting not only battles with a selection of varied rewards.

Encounters are grouped into 3 different categories: objective based, merchants, and prize wheel. Will you risk loosing some resources for a chance to get access to more rewards?


Even more gameplay depthWith the playtest build, we also introduce readers. Select one before starting your story to receive various +1 stats upon reaching your unit shop's 4th, 7th, and 9th levels. It will allow for increased build diversity and let you adapt the game to your playstyle in a new way.


Remember to add the game to your wishlist if you like what you see! Each one counts, and we are grateful for every kind of support!

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oscarfabianleites
oscarfabianleites - - 178 comments

I like this project!❤️❤️❤️ If you need music for this videogame, please let me know🤗👌🏻😁🎮🤗🎶
Youtube.com

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