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SurviveRL (working title) is NOT another survival first person game. Read on please. It is a concept where the world persists around the player. Actions have cause and effect. Killing an enemy, helping a creature can generate an outcome much later in the game. Multiplayer and modding support are part of the building blocks to the code, making for replayability and extensibility. There will be a single player campaign/story mode also.

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Add media Report RSS Screenshot - Rainy Day (view original)
Screenshot - Rainy Day
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jacooo Author
jacooo - - 71 comments

This screenshot show the weather in place, raining.

We are going to reenable dynamic shadows of the vegetation, which was disabled during this stage of development.

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GreenForest
GreenForest - - 426 comments

Show us mechanics not screen shots. Make tech demo or give story line or prologue to wild nature news. Thanks.

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jacooo Author
jacooo - - 71 comments

Sure. We have a few videos already of some of the mechanics. I'll try to get them uploaded within a day or two. Can't promise exactly, but please bear with us.

Thanks for following and taking the time to comment.

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GreenForest
GreenForest - - 426 comments

Thank you, but i'm not pushing you Jacooo to do it in few days. If you don't like how it look yet plz wait with it. :)

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jacooo Author
jacooo - - 71 comments

Its fine really. Every single screenshot thats been uploaded has been taken by pausing the game.

Making videos for us is a little harder, but we want to upload them too really soon. Its important for us that you and everyone else watching the development get to comment as much as possible so that we make a game you want to play.

Videos are part of that, lots will be made we hope.

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GreenForest
GreenForest - - 426 comments

Okay if you say so, and i'm developer some how i know "Its important for us that you and everyone else watching the development get to comment as much as possible so that we make a game you want to play." These things are important. ;)

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This screenshot show the weather in place, raining.