Voxel Turf is a block based City Builder/Action Adventure game with a touch of Grand Strategy. Build cities or destroy them. Start businesses or rob them. Nurture your citizens or subjugate them. Conquer rival factions in your city! Build a real estate empire, or perhaps just drive around and blow stuff up. Its your choice! Voxel Turf allows you to be the force of benevolence or the agent of chaos in a city of your creation.
If so then consider giving Voxel Turf a shot!
DD 1: Economic Engine I: Building Types, Supply and Demand
DD 2: Economic Engine II: Modifiers, Desirability, Safety Rating, Repairing and Custom Buildings
DD 3: Weapons I: Small Arms and Weapon Mods
DD 4: Weapons II: Rockets, Explosives and Blast Resistance
DD 5: Mechanisms, Circuits and Electronics
DD 6: Dealing with the Law (CDF) (+Youtube Video - Dealing with the CDF)
DD 7: Urban Grand Strategy - Turf Wars and Diplomacy (+Youtube Video - Urban Grand Strategy)
DD 8: Reputation and Racketeering - Wide vs Tall
DD 9: Meet the Bandits + Bandit Base Raiding & Looting (+Youtube Video - Fun with Infinite Rockets)
DD 10: Missions & Co-Op (+Youtube Video - Racing Mission)
DD 11: Player Bases & Base Building
DD 12: Stats and Perks
DD 13: City Building, Zoning and Reward Buildings (+Youtube Video - City Building Guide) (+Youtube Video - Custom Buildings and Templates)
DD 14: Boats, Hovercrafts and Canals
DD 15: New Bandit Base and Caryard + Waypoint System + Strategic Pausing
MU 3: AI Goons Can Be Issued Orders + AI Factions Build Cities
DD 16: Control Points, Vehicle Storage, Base Escapes + Renamable Bases
MU 4: Multiplayer Faction System - Flags & Flag Editor - Map Gen Changes!
Finally an alternative to seas of green. This patch offers 3 new kinds of maps - Desert maps, Snow maps and Mesa biome maps!
Desert maps consist of sandy plains littered with the occasional cacti, hilly regions of sand, and oases with palm trees.
Snow maps provide a winter landscape with Pine Trees (and the occasional little pine tree)
Mesa maps have plains of red sand and sunburnt trees in the hilly oases
I've added some elevated road lots that can be manually placed. This contains straight sections, overpasses, water sections, corners, T intersections with lights, cross intersections with lights and ramps.
To allow alternating streetlights I've also added a ALT_AVAIL flag for LotPack items.
You can now repair with the macrobuilder! There is now a button that lets you click+drag to repair damaged lots. Note that this obeys the normal rules for repairing - lots must be insured and either owned or racketeered by you.
A few new blocks have been added - the Cactus plant for deserts, Yellow Tall grass for Mesa. There is now also Snow Blocks and Red Sand blocks and the typical shapes you get with a block ensemble.
I've done some make-game-run-faster work. Mainly more intelligent entity culling. This results in a average case ~10% increase in FPS in built up areas.
Bandits in dungeons are not drawn if you are not in a dungeon, and surface bandits are not drawn if you are in one. In addition sun/moonlight shadows are not drawn while you are underground. These changes result in a massive speedup (over the previous version) in hilly regions near dungeons.
Some longstanding bugs have been fixed. Most noteably NPC animations locking up when running at high framerates (at high framerates the NPCs are not moving very far per frame, making the renderer think that they are standing), map scrolling locking up at high framerates
The debug menu has been neated up a bit, and now has a framerate analyser (this helped me diagnose and do the perf updates listed above).
Finally, the Lets Build Server has been reset, the new map is another massive desert map
Patch 1.5 adds the Military Base control point, custom road support, 19 new achievements and more!
Today's free update adds PLANES to Voxel Turf! Also a new MP Server containing a World Map!
Today's update adds Gunplay changes, as well as a brand new dungeon system!
The Factions and Flags patch is finally live! This patch adds the much-requested MP Faction system, a very QoL improving flag system, and a sweet change...
looks really promising, keep it up man!
Any chance we could get into talks about getting a review key going?
PM Sent ;)
HOLY ORANGE ****! WOW!
Awesome.
Why are the demo's removed?
Havent heard of this for a while now. How's it coming along ?
It took a while, but it's finally done ;)
yeah i saw steam store page its great so means you will improve game after release?
Oh yeah, I've got a lot of things I still want to do. There will be more info on that near or after release