When you locate your sins mod folder, you'll find it in Mods-Rebellion v1.85 folder, the file is called "EnabledMods". Remember to have Final Edition installed, and have that and this submod enabled, with my submod placed above
When you locate your sins mod folder, you'll find it in Mods-Rebellion v1.85 folder, the file is called "EnabledMods". Remember to have Final Edition installed, and have that and this submod enabled, with my submod placed above
How do you mean? As in enabling the mod?
I've got the critical bugs examined and reviewed, though due to an influx of new assets and some new ideas, a patch will be delayed, but it will be soon
Starbase construction is routed to Colony ships for all factions, dedicated starbase constructors were removed for more ship slot space
Shoot-
That'll be corrected soon, my apologies
Eyyyyyyyyyyyyyyyyyyy
Glad you think so, but the mesh isn't ours, credit goes to DJ Curtis, and TUB_Husker for planning to convert it
Definitely federation, but not quite Next Gen, Beta canon has it as a Dominion War era vessel, the Achilles Class
noted, appreciate the feedback, sorry for taking this long to respond
The lore on this varies, it's definitively designed to be a more streamlined version of the Galaxy Class.
Not necessarily on here, you could try using the discord link to be more direct: Discord.gg
Standby on that, some of that is due to potential errors on my end. At present, all I can offer is that depending on the crash reason, which is likely runtime/ram related since this engine has a low ram cap and has stability issues with the trek mods, is that you reduce your graphical settings to help it run more efficiently. Large maps and large fleet settings might also help destabilize the game. I'll give you more detailed information soon
uhh, not but there will be one eventually
uhh, not but there will be one eventually
I dunno if you're supposed to build with that station
Thanks! I'm very happy you enjoy this project
Although I cannot say that I'll remove the fighter movement from ALL capitals, some will have that sit and fire stance, although there are some capitals that will have the cruiser/destroyer movement as they've been demonstrated they can do in the shows.
Now, if they're keeping up with frigates in terms of raw speed, then that'll be taken down a notch, but I appreciate your feedback nevertheless
Heheh, you're welcome
For 1. I am working on improving stability further, can you tell me if loading recent saves nullify this or does it crash around the same time?
2. First time I've heard this one, any specific ships you have in mind?
3. Hrmm.. I think I understand what you're getting at, I'll give it a lookover
4. Are you meaning the valkryies or the Venture & Delta Fighter. Valkryies are tethered to Typhon Class Research, Venture and Delta Fighter are tethered to the 1st hangar expansion research from the sol-station
5. Aye, though that'll be difficult, there aren't many meshes that I can use to replace them, so that might remain someone untouched.
It did get remastered, I aughta post the new pics soon
I see-
It could be certain settings you may be running, I've been told running on max graphics, shadows and bloom don't help stability though the mod still suffers from inevitable crash errors at times, most of the time it's 1-2 hours in the game, though I don't know if quicksaves can nullify this. Feedback has been almost non-existent.
Try and experiment with settings and decreasing it, I'll continue to try and solve crash causations and reduce package size.
I see-
It could either be incorrectly unzipped, like if you open the submod folder, there's simply another singular folder with the same name inside, unlike how final edition presents itself, or you need to try and launch it several times, evidently the start-up crashes are a little common among some users
Also, there's gonna be a hotfix coming
lol, all good man, it happens sometimes
and thanks for the feedback, I'm glad you're enjoying it!
Strange.. tell me all the steps you took when installing the submod, did you unzip it properly?
You neeed to run this alongside STA3: Final Edition, in the enabled mods, this submod must be above Final Edition in the list
Hotfix may be en route, I found more crash causers.
Largely, yes it has. Some ships may retain their more static stance but most ships should be more mobile
Happy holidays lad
Eh, kinda, things have been busy and my motivation took a hit, BUT I do have a variety of surprises in store. Though for this project, the amount of content may drop further for stability.
strange
Try alternating maps if you will
AlexDaLegend
joined
Hello there.