Hmm, maybe I could, but the problem with that is the Neighbor rigs' faces will not work since I can't seem to figure that out.
Hmm, maybe I could, but the problem with that is the Neighbor rigs' faces will not work since I can't seem to figure that out.
What do you mean? You mean when you make a mod it won't work like that? You can just copy the files to your mods, or move the files to your mods. If you copy the files, you have to fix the materials because they will be from the original model, and also the model's materials slots have to be changed if you do this.
The mod is super unfinished so far. I haven't finished the story yet, or the maps. I'm currently working on another mod, too. But i've done progress on Act 2.
The mod will have an prologue/intro, Act 1 - 3 and a Epilogue.
Uh, i just wanted to bring it up, since i sent the original tutorial video in the Discord Server lol.
I taught RavenHumanoid how to do the Custom Player, with a tutorial I showed him that someone made on YT. RavenHumanoid figured out how to fix the items, and i'm using a custom player for my mods too.
-Chronis
But that mod on;y works with the Full-Game i'm pretty sure.
I used Paint.Net to make the logo. Also I'm working on the second playable character (being Beatrix) with a custom rig, but I know you asked me for the logo, have fun!
-Chronis
Aaron's the kid MITH has to save, later on he never came out of the basement, so Beatrix comes in to save Aaron.
Since it's a plugin, in the Modkit you can put the folder with the Quentin Rig in the 'Plugins' folder. In Steam, I don't know if it will work since I'm not sure if it will replace the mesh with the Quentin rig.
-Chronis
Beatrix is the second playable protagonist in the Mod, and you will start playing as her after Act 1's Basement. MITH is the main protagonist, but he never comes out of the basement, you'll have to find out where he went yourself.
Hello, so you can't find anything?
Hmm...
I have no clue... Did you figure it out or.. no?
I'll find a way soon if you haven't.
-Chronis
I'm using a different account on Steam, but i don't know.
So, here's my replies.
1) Aaron isn't playable, he's just the kid MITH has to find and save, but MITH never saved Aaron as he was caught, therefore was never found and is missing, so Beatrix comes in, unintentionally as she didn't knew about MITH being missing. (Also, the idle pose Aaron has in that UE4 picture is actually Quentin's, just reposed to fit Aaron.)
2) Use FModel for HN2 sounds and Music. you can extract them easier.
3) I have an old HN2 Aaron player rig I had made, but it's a little buggy so I might fix it and sent you it later. EDIT: here it is, i forgot to make it a addon plugin but so the textures won't load at first, but if it doesn't work, i'll release it normally Mediafire.com
4) I'm working on a new mod, which i might connect the story to this one.
Thank you for your comment! Well meet next time in the neighborhood!
-Chronis
I also did this a while ago, too.
Did you put the normal, roughness, metallic, specular and sub textures to the arms, since they exist in every build of Hello Neighbor 1 (except of Pre-Alpha).
Plus, this is Alpha 1 player, according to the HN Wiki to my knowledge. I also made custom textures for the shirt and legs, since they don't exist.
I never mentioned something. The Raincoat Six player rig was from 2023 and I forgot to tell you. The other 2 rigs were made just for this.
I think you mean Hello Neighbor 2 Neighbor, right? I'll do it when I learn how to do face rigging to the model.
EDIT: They've already done that.
What do you mean by that? Like replace the mesh of the character in the modkit? To replace the player mesh for example, you can select Bp_Human (if placed down with auto posses to 'Player0'), and go to the mesh of the Bp_Human and apply the mesh of the rig.
If you mean how I did this rig, I have the player rig imported in blender, and I do a hard process to make it function. When I'm done, I export it as a .fbx, and I import it to the modkit and select the rig to be 'player_body_Skeleton' for it to be functional. I think on YouTube you can find a tutorial for custom neighbor rigs.
You mean like, The Guest as a neighbor rig? I can do that!
Happy New Years! I was bored so I animated the Janitor catching the Hello Neighbor 1 Player rig. (Ignore the HN Scrapped Alpha 1/Modkit/Old Player, It is just for the test). I also animated this because you wanted the Janitor Mesh and I know you also wanted the player to have caught animations for the new AI's.
Oh yeah, I do too much.
Next is the Baker, I'll rip her animations when I have time.
When you said "don't rush" I thought of Toy Story 2 not gonna lie. Nvm.
Since you told me about the Janitor Mesh, here it is Mediafire.com
I figured out the reason. The vertex paint on his mesh broke his texture display.
Interesting. The animations when Quentin gets caught have to be with the player rig in the Modkit though right? (I have done my own player rigs in the past few days). The Baker's animations? I currently don't have the time right now to get full game baker animations(if you find them soon, that would be ok), I can get them on Friday if I can. (Also I feel like it would to have these conversations private somehow.)
No problem. If you need a model from HN2 that you can't find, i'm here.
Mediafire.com
Here is Patch 9 Guest Mediafire link, hoepfully it works. I tried Sketchfab but it says it's too large of a file.
Here's also the Mayor's mesh with anims.
Mediafire.com
Hey there creator, if you don't recognize me, I uploaded the Taxidermist and Mayor Models (And Anims) on Sketchfab. I have news, I UPLOADED THE PATCH 9GUEST MODEL YOU WANTED
Chronisgr2010
joined
Hello there, welcome to my profile! My name Is Chronis, and I am a 3D Modeler, a Roblox dev and a game dev.