Duangle is a timey wimey wibbly wobbly two-headed independent game studio located in Dresden, Germany, planet Earth. Leonard Ritter is probably more known by his electronic music act alias paniq and in charge of half of everything. The other half is dominion to Sylvia Ritter, who also happens to paint amazing mental landscapes for quite a while already. The duo is not only best friends, but also married, which makes Duangle a family-owned business. People dig mission statements, so here is ours: Our mission is the creative development, realization and exploitation of our own entertainment concepts for electronic media, preferrably computers and game consoles.
In this article I provide a chronicle of our turbulent terrain development, what lessons I've learned and what's next. Also, why tetrahedra (probably...
towards realtime deformable worlds: why tetrahedra rule, voxels drool
Leonard wrote in the Nowherian forum about our current progress with NOWHERE.
nowhere progress report november 2014
This post is partly an explanation of what's currently going on, partly an attempt to summarize the situation for ourselves.
nowhere progress report: it's going great & terrible at the same time
Six more weeks have passed since I first posted about Adaptive Volumetric Meshes, which have since turned into Voxel Mesh Hybrids after some refinements...
voxel mesh hybrids: a walkthrough
Aside from all the hardcore videogame making going on, a bunch of super exciting business related events happened during the last few weeks as well. Enough...
nowhere - news from the business end
This week I reached a major milestone in my implementation of the new general meshing tech for our game in production, NOWHERE (alpha available for download...
new tech unlocked: adaptive volumetric meshes
Although Valve has announced recently that they would rather switch Greenlight for something else, we still haven't really done something with it, although...
vote for nowhere on steam greenlight!
About three months have passed since the release of Alpha 75, and it's about time for an update.
nowhere - alpha 91 - sailing
This is the day. The day that our love child NOWHERE goes into official crowdfunding to allow us to work full time on the game that we always wanted to...
nowhere - let's make it happen!
We've been taking our sweet time, but here it is, finally, Alpha 75, with a dozen new features, available for everyone who is alphafunding the game (have...
nowhere - alpha 75 - sculpt
Sooo, a new blog post. In about ten days, our new crowdfunding site and teaser video will go online, showing off new concept art that Sylvia has drawn...
why we are going nowhere
It's time for a little status update. What is happening? What are we up to? Where is the game going? When will the next alpha be released?
nowhere progress report: declaring independence
No new alpha this week as I'm still wrapping up the tech required for the next big feature.
nowhere progress report: geometrical growth
Four weeks have passed, and still no new NOWHERE alpha in sight. What's happening? Time to give you all a little heads up.
nowhere progress report: procedural procedures!
NOWHERE Alpha 54 is now available for players who are preordering / alphafunding the game. As usual, you'll find the new download on your account page.
nowhere - alpha 54 - synth
In this post, I will tell how Nowhere came about, why I think such a game is important and give you a short outline of the story, setting and gameplay...
what nowhere is actually about
NOWHERE Alpha 53 is now available for players who are preordering / alphafunding the game. As usual, you'll find the new download on your account page.
nowhere - alpha 53 - survival
NOWHERE Alpha 51 is now available for players who are preordering / alphafunding the game. As usual, you'll find the new download on your account page.
nowhere - alpha 51 - colony
NOWHERE Alpha 50 is now available for players who are preordering / alphafunding the game. As usual, you'll find the new download on your account page.
nowhere - alpha 50 - prim city
NOWHERE Alpha 46 is now available for players who are preordering / alphafunding the game. As usual, you'll find the new download on your account page.
nowhere - alpha 46 - liminal
It's time for a development update. I've been eagerly working on Liminal in the past week.
nowhere - liminal activities - part 2
Hey everyone, I thought I'd give you a quick rundown of what has happened in the past month, after an alphafunder had turned up on IRC today and demanded...
going nowhere, liminally - progress update!
NOWHERE Alpha 38 is now available for players who are preordering / alphafunding the game. As usual, you'll find the new download on your account page.
nowhere - alpha 38 - drones
NOWHERE Alpha 32 is now available for players who are preordering / alphafunding the game. As usual, you'll find the new download on your account page.
nowhere - alpha 32 - gnosys
After four weeks of intense research and development, Alpha 30 of NOWHERE (working title "Project Ginshu") is now available for players who are preordering...
nowhere - alpha 30 - planet
Alpha 20 of Project Ginshu is now available for players who have preordered the game.
project ginshu - alpha 21 - home sweet home
Alpha 20 of Project Ginshu is now available for players who have preordered the game.
project ginshu - alpha 20 - cuboid
Alpha 19 of Project Ginshu is now available for players who have preordered the game.
project ginshu - alpha 19 - waves
Alpha 18 of Project Ginshu is now available for players who have preordered the game. If you're already running Alpha 17, you can update the game from...
project ginshu - alpha 18 - critters
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