Hello bro, all the mods and addons I make are made with 1.05 version
Hello bro, all the mods and addons I make are made with 1.05 version
English: For those who want to see a little of my work as a modder, you can check out my posts in the videos section and in the images section. From now on I'm going to start posting things constantly there, especially in images.
Spanish: Para los que deseen ver un poco de mi trabajo como modder, pueden chequear mis publicaciones en la sección de videos y en la sección de imágenes. A partir de ahora voy a comenzar a publicar cosas constantemente allí, sobretodo en imágenes.
Editing and combining various textures from the base game and others downloaded from the internet.
Wow, nice weapons bro :D
Wanted, a good movie and very good actor James McAvoy.
It would be great if you could make a skin of this actor in the role of His Dark Materials Series :)
I hope you post content again one day bro, you are very talented as a Max Payne mapper.
Woooow, very nice maps brother :)
Hola gente. Les dejo el link de un addon para Max Payne que publiqué hace unos días, es un pack de skins hechos por mí + el sistema de combate de Kung Fu incorporado en todos y cada uno de los nuevos personajes.
Link: Indiedb.com
Brother, you are a celestial and legendary being, this is a true gem. I really want to thank you because I love Max Payne with all my heart and with all my soul. Thank you dear SuperFrizz. By the way, I'm a Max Payne and Half-Life modder :D
Hello brother, thanks for responding. Okay, please give me the tutorial in Russian language, I'll take the time to translate it into English and Spanish languages.
Hi bro. How are you? I was wondering if you could tell me a little about how you managed to port character models from the source engine to the Max Payne 2 engine, like you did in Santego Special Unit. I'm a beginner Max Payne modder. I have a lot of experimental mods I made for Max Payne 1, but so far I haven't managed to make anything that's truly original. Is there a website or article that explains how to port the source engine models to Max Payne 1 and 2? In advance I thank you and Nicklz for creating those mods that are true works of art. The love they give to their work is something really nice.
Está todo muy callado por estos lugares. Para arriba, vamos, apuesto a que alguien anda haciendo un buen mod para un buen juego :D
Wow, this looks amazing, I'm going to download the mod right now, i'm going play it and then in a few days (Or weeks, because I'm studying a lot) I'll comment on how the experience was :D
Looks good, bro.
This is one of my favorite mods for Max Payne. I love the single player level packs. Currently I know how to make simple and basic mods for Max Payne 1. Since I was 5 years old I spent hours and hours downloading mods for Max Payne 1 and 2 and for other games like Half-Life 1 and 2 as well.
The modding community of these games has always been something very important and special to me.
Love it. Really nice maps, models and textures, and story, of course :D
The models of the H.E.C.U. I pulled them from TheRealZomb's Max-Freeman mod, only I made them another texture, so credits to him.
Brother, I have a question. How do I activate the AI of the NPCs I put on my maps? Thank you very much in advance for taking care of rescuing the tutorials, I really appreciate it.
EDIT: Dismiss that question, I found the link you shared of the .rar file with Remedy official tutorials, but now I have another question.
I go through the whole process to calculate my level's AI network, but when I close the game, the .ai file doesn't show up anywhere, neither in my level's directory nor in any folder, I don't know why.
If someone could help I would really appreciate it :)
I love these mini campaigns and missions. I need more of these quality mods :D
It has an interesting level of difficulty. I like it :D
I really am a huge fan of what you and your team have created and brought to the modding community.
Qué onda amigos. Hace unos meses finalmente aprendí a crear mapas y mods para Max Payne ¿Hay alguien más que sea modder de Max Payne de casualidad?
ElíasKuarry
elias joined
Hello to all brothers and sisters! My name is Elias, I'm better known as Kuarry on the internet. I am passionate about creating content and mods for Half-Life and Max Payne games. In this space you will find some mods made by me as well as maps, 3D models and other things. I love drawing, writing stories and composing music.