I finished a basic modeling system, which should allow me to mess around a bit with creating enemies and vehicles. After working on that for some time, I will begin to work on the user inferface.
I finished a basic modeling system, which should allow me to mess around a bit with creating enemies and vehicles. After working on that for some time, I will begin to work on the user inferface.
Wow, there is the shift in the image again...
By the way, although the propellers are still in the picture, in the program the propellers spin rapidly. Also, it appears that there was a graphical defect in the propeller, don't worry about that. If I enable vsync, a graphics feature, that will be fixed, although the propeller is spinning too fast for you to see that in the game anyways.
The moving object system has been set up, it's very preliminary but it allowed me to create an object that the camera is binded to. Now I can walk around and not just fly, and I'm also affected by gravity. Soon I will be making a modeling system and some simple enemies (not genetic just quite yet) that will roam the world.
ev0lv3
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