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FrancoisPhilidor12
FrancoisPhilidor12 - - 14 comments @ Empire Earth WW2 DB MOD

check out the two scenarios I have included. They are basically like a random map, just more realistic and challenging. The AI will keep attacking you and getting stronger. You can choose to go around its flanks and cut off its supply lines (trucks/ships) to make it weaker, or you can just slug it out frontally, it's up to you.
Also there is a multiplayer map included if you want to play with other people.

Good karma+2 votes
FrancoisPhilidor12
FrancoisPhilidor12 - - 14 comments @ Empire Earth WW2 DB MOD

That's correct the way it is. Buildings can only be placed on rocky terrain to limit how many the player can built. And artillery factories can only be placed on dark cracked earth, because it is used for railways and roads. Check out the white images, those are guides detailing all changes.

Good karma+2 votes
FrancoisPhilidor12
FrancoisPhilidor12 - - 14 comments @ empire earth ww2 db mod guide - attack multiplier overview

View in HD or download for better resolution

Good karma+1 vote
FrancoisPhilidor12
FrancoisPhilidor12 - - 14 comments @ Empire Earth WW2 DB MOD

25 July 2024

- added the first multiplayer map.

- instructions for multiplayer setup are in the zip file or in the file description here on moddb

- many thanks to Talking Celery for his input. You can check out his other maps here Moddb.com

- on this map building slots are limited to encourage tactics as opposed to spamming the enemy with thousands of units
- defensive buildings are also limited
- the mountain passes in the centre should make frontal defense easier
- distances are big, to encourage the use of trucks and artillery haulers to transport units and especially AT guns and howitzers
- ships can only access deep water harbours (except landing craft)
- railguns can only access the northern coastal road
- artillery haulers (thus howitzers) can use both the northern coastal railroad and the inland road (see map)
- heavy bombers can barely reach the enemy camp, so for better air support you will have to capture the islands in the centre

- gold is available only in one place on the map, so that only the player who captures it will be able to use elite units (see map)

- each player has 60 sec to choose a nation, to prevent cheating (i.e. using units from all nations)

map preview here:

Moddb.com



Good karma+1 vote
FrancoisPhilidor12
FrancoisPhilidor12 - - 14 comments @ Empire Earth: Sub Zero Adventure

You are officially crazy 🤣🤣🤣

Good karma+1 vote
FrancoisPhilidor12
FrancoisPhilidor12 - - 14 comments @ Gun man artillery

Nice. Downloaded and implemented in my mod. Thanks

Good karma+2 votes
FrancoisPhilidor12
FrancoisPhilidor12 - - 14 comments @ empire earth DB mod part 13 technologies and nat

This is how you can select your nation to get unique units

Good karma+1 vote
FrancoisPhilidor12
FrancoisPhilidor12 - - 14 comments @ Empire Earth WW2 DB MOD

3 June 2024

- added a new North Africa map designed to be played as the UK.
- you can still choose any nation though

Good karma+1 vote
FrancoisPhilidor12
FrancoisPhilidor12 - - 14 comments @ Empire Earth WW2 DB MOD

Sure, but the scenario is basically like a random map. There is no storyline. The AI just keeps attacking you, and gets stronger and stronger

Good karma+1 vote
FrancoisPhilidor12
FrancoisPhilidor12 - - 14 comments @ Empire Earth WW2 DB MOD

Oh but if it's just the building, then it's not a problem, it's the terrain restrictions. I have all written it in the description. You can only build most buildings on urban terrain. Try to paint some Stony terrain in the editor and then you can place those buildings :-D

I made it this way for more realism.

1. In my scenario there is a road where you can drive trucks, and because of the terrain restrictions, the trucks will follow the road.

2. You can only build most buildings on urban terrain in order to limit how many and where people can build sth. So they can't just build thousands of towers in enemy territory, but have to rely on the engineers with their sandbags and landmines (these are not restricted).

3. Docks and Naval yards can only be built in deep water, to simulate the importance of ports. And the only ship that can access shallow water and land on beaches is the landing craft. But it has limited capacity and cannot carry big tanks and artillery. For that you will have to capture ports where the big freighters can dock.

So in my scenario there shouldn't be any problem.
And for random games I'm working on special maps, that people will be able to download.

So is there any other technical problem with the download apart from this? :-D
And let me know what you think about the terrain restrictions after trying the scenario (it's specifically made for them)

Good karma+1 vote
FrancoisPhilidor12
FrancoisPhilidor12 - - 14 comments @ Empire Earth WW2 DB MOD

Thanks, happy you're trying it out.

Hmm that's curious. Random games used to crash because I renamed citizens, female citizens and capitols, but that's solved now.

The folder data.sst.decompressed can be deleted or it can just be left there, it doesn't do anything. It's simply the original datas before I started editing.

1. You can contact me and we can go through it step by step if you want.
jankutac(at)OUTLOOK.COM

2. You should definitely be able to play the scenario I have included, even if random maps don't work for some reason

Good karma+1 vote
FrancoisPhilidor12
FrancoisPhilidor12 - - 14 comments @ Empire Earth WW2 DB MOD

13 May 2024

- now four types of houses are walls:
-- renaissance
-- imperial
-- industrial
-- atomic

so that your units can take cover behind them, and assault troops (half the range, twice the firing rate) have a big advantage over regulars in cities

Good karma+1 vote
FrancoisPhilidor12
FrancoisPhilidor12 - - 14 comments @ Empire Earth WW2 DB MOD

The instructions are in the zip file, the doc file called "important".
Let me know if there is any trouble.

Good karma+1 vote
FrancoisPhilidor12
FrancoisPhilidor12 - - 14 comments @ Empire Earth WW2 DB MOD

28 Apr 2024

- added the option to select a nation in the scenario. Now you can try out all nations, not just USSR

- for random games, nations were already selectable anyway. Just choose your nation under Civ - special powers (but consider in this mod certain units and buldings can only access certain terrain. Details in the description of the mod)

- for multiplayer games, you should be able to make your own scenarios. Make sure that human players can select more than just player 1 (on 2nd tab of player section, untick "CPU only")

Good karma+1 vote